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Maya菜单中英文对照表

Maya8.5菜单中英文对照表General 通用菜单Ⅰ.File 文件01.New Scene 新建场景02.Open Scene 打开场景03.Save Scene保存场景04.Save Scene As 另存场景为05.Save Preferences 保存首选项06.Optimize Scene Size 优化场景大小07.Import 导入08.Export All 全部导出09.Export Selection 导出选定项目10.View Image 查看图象11.View Sequence 查看序列12.Create Preference 创建参照13.Preference Editor 参照编辑器14.Project 工程New 新建Editor Current 编辑当前Set 设置15.Recent Files 最近使用的文件16.Recent Increments 最近增加17. Recent Projects 最近使用方案18.Exit 退出Ⅱ.Edit 编辑01.Undo 返回上一步操作02.Redo 返回上一步撤消的操作03.Repeat 重复执行上一次的操作04.Recent Commands List 最近使用命令列表05.Cut 剪切06.Copy 拷贝07.Paste 粘贴08.Keys 关键帧Cut Keys 剪切关键帧Copy Keys 拷贝关键帧Paste Keys 粘贴关键帧Delete Keys 删除关键帧Delete FBIK Keys 删除完整躯体IK关键帧Delete All FBIK Keys 删除全部FBIK关键帧Delete Body Part Keys 删除躯体部分关键帧Delete Selected FBIK Keys 删除选定FBIK关键帧Scale Keys 缩放关键帧Snap Keys 捕捉关键帧Bake Simulation 模拟烘焙09.Delete 删除10. Delete by Type 按类型删除History 历史记录Non-Deformer History 非变形器历史记录Channels 通道Static Channels 静态通道Motion Paths 运动路径Non-Particle Expressions 非粒子表达式Constraints 约束Sounds 声音No Sounds available 没有可用的声音Rigid Bodies 刚体11. Delete All by Type 按类型全部删除History 历史记录Non-Deformer History 非变形器历史记录Channels 通道Static Channels 静态通道Clips 剪辑Motion Paths 运动路径Non-Particle Expressions 非粒子表达式Constraints 约束Sounds 声音Joints 关节IK Handles IK控制柄Lattices 晶格Clusters 丛集Sculpt Objects 雕刻物体Nonlinears 非线性Wires 线框Lights 灯光Cameras 摄象机Image Planes 图象平面Shading Groups and Materials 着色组和材质Particles 粒子Rigid Bodies 刚体Rigid Constraints 刚体约束Fluids 流体Fur 毛发Strokes 笔划nCloths 新世代布料nRigids 新世代刚体Dynamic Constraints 动态约束12.Select Tool 选择工具sso Select T ool 套索选择工具14.Paint Selection Tool 绘图选择工具15. Select All 全选16.Deselect 取消选择17. Select Hierarchy 选择层级18.Invert Selection 反选19. Select All By Type 按类型全选Joints 关节IK Handles IK控制柄Lattices 晶格Clusters 丛集Sculpt Objects 雕刻物体Wires 线框Transform 变换Geometry 几何体NURBS Curves NURBS曲线NURBS Surfaces NURBS曲面Polygon Geometry 多边形几何体Subdiv Geometry 细分几何体Lights 灯光Cameras 摄影机Image Planes 图象平面Particles 粒子Rigid Bodies 刚体Rigid Constraints 刚体约束Fluids 流体Fur 毛发Strokes 笔划Brushes 笔刷nCloths 新世代布料nRigids 新世代刚体Dynamic Constraints 动态约束20.Quick Select Sets 快速选择组No Quick Select Sets Defined 没有定义快速选择组21.Duplicate 复制22. Duplicate Special 复制特定23. Duplicate with Transform 以变换复制24.Group 成组25.Ungroup 解组26.Level of Detail 细节层级27.Parent 父子关系28. Unparent 取消父子关系Ⅲ.Modify 修改01.Transformation T ools 变换工具Move Tool 移动工具Rotate Tool 旋转工具Scale Tool 缩放工具Universal Manipulator 通用操纵器Move Normal T ool 移动法线工具Move/Rotate/Scale T ool 移动/旋转/缩放工具Show Manipulator Tool 显示操纵器工具Default Oblect Manipulator 默认物体操纵器None 无Move 移动Rotate 旋转Scale 缩放Transform 变换Proportional Modification Tool 比例修改工具Soft Modification Tool 柔性修改工具02.Reset Transformations 重置变换03.Freeze Transformations 冻结变换04.Snap Align Objects 捕捉对齐物体Point to Point 点对点2 Points to 2 Points 2点对2点3 Points to 3 Points 3点对3点Align Objects 对齐物体05. Align Tool 对齐工具06. Snap Together Tool 捕捉在一起工具07.Evaluate Nodes 结算节点Evaluate All 全部结算Ignore All 全部忽略Ik Solvers Ik解算器Constraints 约束Expressions 表达式Fluids 流体Global Stitch 全局缝合nCloths 新世代布料nRigids 新世代刚体Dynamic Constraints 动态约束Nucleuses 核子Particles 粒子Rigid Bodies 刚体Snapshots 快照08.Make Live 实时09.Center Pivot 中心轴10.Prefix Hierarchy Names 为层级名称添加前缀11.Search and Replace Names 搜索并置换名称12.Add Attribute 添加属性13.Edit Attribute 编辑属性14.Delete Attribute 删除属性15.Convert 转换NURBS to Polygons NURBS转多边形NURBS to Subdiv NURBS转细分Polygons to Subdiv 多边形转细分Subdiv to Polygons 细分转多边形Subdiv to NURBS 细分转NURBSPaint Effects to Polygons 笔刷特效转多边形Paint Effects to NURBS 笔刷特效转NURBSPaint Effects to Curves 笔刷特效转曲线Texture to Geometry 纹理转几何体Displacement to Polygons 置换转多边形Fluid to Polygons 流体转多边形16.Paint Scripts Tool 脚本绘图工具17. Paint Attributes T ool 属性绘图工具Ⅳ.Create 创建01.NURBS Primitives NURBS原始物体Sphere 球体Cube 立方体Cylinder 圆柱体Cone 圆锥体Plane 平面Torus 圆环Circle 圆形Square 正方形Interactive Creation 交互创建Exit On Completion 完成后退出02.Polygon Primitives 多边形原始物体Sphere 球体Cube 立方体Cylinder 圆柱体Cone 圆锥体Plane 平面Torus 圆环Prism 棱柱体Pyramid 棱锥体Pipe 软管Helix 螺旋体Soccer Ball 足球Platonic Solids 理想固体Interactive Creation 交互创建Exit On Completion 完成后退出03.Subdiv Primitives 细分原始物体Sphere 球体Cube 立方体Cylinder 圆柱体Cone 圆锥体Plane 平面Torus 圆环04.Volume Primitives 体积原始物体Sphere 球体Cube 立方体Cone 圆锥体05.Lights 灯光Ambient Light 环境光Directional Light 平行光Point Light 点光源Spot Light 聚光灯Area Light 区域光Volume Light 体积光06.Cameras 摄影机Camera 摄影机Camera and Aim 摄影机和瞄准Camera,Aim,and Up摄影机,瞄准,和向上07.CV Curve Tool CV曲线工具08.EP Curve Tool EP曲线工具09.Pencil Curve Tool 铅笔曲线工具10.Arc Tools 圆弧工具Three Point Circular ArcTwo Point Circular Arc11.Measure Tools 测量工具Distance ToolParameter ToolArc Length Tool12.Text 文本13.Adobe Illustrator Object Adobe Illustrator 物体14.Construction Plane 构造平面15.Locator 定位器16.Annotation 注解17.Empty Group 空组18.Sets 设置Set 设置Partition 分区Quick Select Set 快速选择设置Ⅴ.Display 显示01.Grid 网格02.Heads Up Display 题头显示Object Details 物体细节Poly Count 多边形计数Subdiv Details 细分细节Animation Details 动画细节Frame Rate 帧率Camera Names 摄影机名称View Axis 视图轴Origin Axis 原点轴Tool Message 工具信息03.UI Elements 用户界面元素Status Line 状态栏Shelf 工具架Time Slider 时间滑块Range Slider 范围滑块Command Line 命令栏Help Line 帮助栏Toolbox 工具箱Attribute Editor 属性编辑器Tool Settings 工具设置Channel Box/Layer Editor 通道栏/层编辑器Hide All UI Elements 隐藏全部用户界面元素Show All UI Elements 显示全部用户界面元素Restore UI Elements 恢复用户界面元素04.Hide 隐藏Hide Selection 隐藏选定项目Hide Unselected Objects 隐藏未选定物体Hide Unselected CVs 隐藏未选定CVAll 全部Hide Geometry 隐藏几何体All 全部NURBS Surfaces NURBS曲面NURBS Curves NURBS曲线Polygon Surfaces 多边形曲面Deforming Geometry 变形几何体Subdiv Surfaces 细分曲面Strokes 笔划Stroke Path Curves 笔划路径曲线Stroke Control Curves 笔划控制曲线Hide Kinematics 隐藏运动学All 全部Joints 关节Ik Hendles IK控制柄Hide Deformers 隐藏变形器All 全部Lattices 晶格Sculpt Objects 雕刻物体Clusters 丛集Nonlinears 非线性Wrap Influences 包裹影响Smooth Skin Influences 平滑蒙皮影响Lights 灯光Cameras 摄影机Texture Placements 纹理布置Construction Planes 构造平面Fluids 流体Hair Systems 头发系统Follicles 毛囊Fur 毛皮nCloths 新世代布料nRigids 新世代刚体Dynamic Constraints 动态约束Animation Markers 动画标记Light Manipulators 灯光操纵器Camera Manipulators 摄影机操纵器05.Show 显示Show Selection 显示选定项目Show Last Hidden 显示最近隐藏All Surface CVs 全部曲面CVAll 全部Show Geometry 显示几何体All 全部NURBS Surfaces NURBS曲面NURBS Curves NURBS曲线Polygon Surfaces 多边形曲面Deforming Geometry 变形几何体Subdiv Surfaces 细分曲面Strokes 笔划Stroke Path Curves 笔划路径曲线Stroke Control Curves 笔划控制曲线Show Kinematics 显示运动学All 全部Joints 关节IK Handles IK控制柄Show Deformers 显示变形器All 全部Lattices 晶格Sculpt Objects 雕刻物体Clusters 丛集Nonlinears 非线性Wrap Influences 包裹影响Smooth Skin Influences 平滑蒙皮影响Lights 灯光Cameras 摄影机Texture Placements 纹理布置Construction Planes 构造平面Fluids 流体Hair Systems 头发系统Follicles 毛囊Fur 毛皮nCloths 新世代布料nRigids 新世代刚体Dynamic Constraints 动态约束Animation Markers 动画标记Light Manipulators 灯光操纵器Camera Manipulators 摄影机操纵器06.Wireframe Color 线框颜色07.Object Display 显示物体Template 冻结Untemplate 取消冻结Bounding Box 边界框No Bounding Box 无边界框Geometry 几何体No Geometry 无几何体Ignore Hardware Shader 忽略硬件着色器Use Hardware Shader 使用硬件着色器Fast Interaction 快速交互08.Transform Display 变换显示Local Rotation Axes 局部旋转轴Rotate Pivots 旋转枢轴Scale Pivots 缩放枢轴Selection Handles 选定项目控制柄09.Polygons 多边形Backface Culling 背面消隐Culling Options 消隐选项Keep Wire 保留线框Keep Hard Edges 保留硬边线Keep Vertices 保留顶点Vertices 顶点UVs UVUnshared UVs 不共享的UV Component IDs 部件标示码Vertices 顶点Edges 边线Faces 面UVs UVFace Normals 面法线Vertex Normals 顶点法线Tangents 切线Normals Size 法线大小Standard Edges 标准边线Soft/Hard Edges 软/硬边线Hard Edges 硬边线Border Edges 边界边线Crease Edges 皱褶边线Texture Border Edges 纹理边界边线Edge Width 边线宽度Face Centers 面中心线Face Triangles 面三角格Non-planar Faces 非平面的面Reset Display 重设显示Limit to Selected 限制到选定项目Custom Polygon Display 自定义多边形显示10.NURBS NURBSCVs CVEdit Points 编辑点Hulls 外壳Normals (Shaded Mode) 法线(着色模式)Patch Centers 面片中心线Surface Origins 曲面原点Custom 自定义Hull 外壳Rough 粗略Medium 中等Fine 精细Custom Smoothness 自定义平滑度11.Subdiv Surfaces 细分曲面Vertices 顶点Edges 边线Faces 面UVs UVNormals (Shaded Mode) 法线(着色模式)UV Borders (Texture Editor) UV边界(纹理编辑器)Hull 外壳Rough 粗略Medium 中等Fine 精细12.Animation 动画Lattice Points 晶格点Lattice Shape 晶格图形Joint Size 关节大小Ik/FK Joint Size IK/FK关节大小Ik Handle Size IK控制柄大小Joint Labels 关节标签13.Rendering 渲染Camera/Light Manipulator 摄影机/灯光操纵器Select Camera or Light 选择摄影机或灯光Paint Effects Mesh Display 显示画笔特效网络Stroke Display Quality 笔划显示质量Ⅵ.Window 窗口01.General Editors 常规编辑器Component Editor 部件编辑器Attribute Spread Sheet 属性展开表Connection Editor 连接编辑器Visor 样品库Display Layer Editor 显示层编辑器Blind Date Editor 遮挡数据编辑器Channel Control 通道控制Script Editor 脚本编辑器Command Shell 命令解释器02.Rendering Editors 渲染编辑器Render View 渲染视图Render Settings 渲染设置Hypershade 超着色Render Layer Editor 渲染层编辑器Rendering Flags 渲染旗标Shading Group Attributes 着色组属性Multilister 多重列表器Hardware Render Buffer 硬件渲染缓冲03.Animation Editors 动画编辑器Graph Editor 图表编辑器Trax Editor 追踪编辑器Dope Sheet 动画内幕表Blend Shape 融合图形Expression Editor 表达式编辑器Device Editor 设备编辑器04.Relationship Editors 关联编辑器Sets 组Deformer Sets 变形器组Character Sets 角色组Partitions 分区Display Layers 显示层Render Layers 渲染层Dynamic Relationships 动态关联Light Linking 灯光链接Light Centric 以灯光为准Object Centric 以物体为准UV Linking UV链接Texture Centric 以纹理为准UV Centric 以UV为准Paint Effects/UV 画笔特效/UVHair/UV 头发/UVFur/UV 毛皮/UVHair/Fur Linking 头发/毛皮链接05.Settings/Preferences 设置/参数Preferences 参数Tool Settings 工具设置Performance Settings 性能设置Hotkey Editor 快捷键编辑器Color Settings 颜色设置Marking Menu Editor 注标菜单编辑器Shelf Editor 工具架编辑器Panel Editor 面板编辑器Plug-in Manager 插件管理器06.Attribute Editor 属性编辑器07.Outliner 大纲08.Hypergraph:Hierarchy 超图表:层级09.Hypergraph:Connections 超图表:连接10.Paint Effects 画笔特效11.UV Texture Editor UV纹理编辑器12.Playblast 快速动画演示13.View Arrangement 视图排列Single Pane 单一窗格Two Panes Side by Side 两个窗格并排Two Panes Stacked 两个窗格层叠Three Panes Split Top 三窗格顶端分裂Three Panes Split Left 三窗格左侧分裂Three Panes Split Bottom 三窗格底端分裂Three Panes Split Right 窗格右侧分裂Four Panes 四窗格Previous Arrangement 上一排列Next Arrangement 下一排列14.Saved Layouts 保存的布局Single Perspective View 单一透视图Four View 四视图Persp/Hypergraph 透视图/超图表Persp/Graph/Hypergraph 透视图/图表/超图表Hypershade/Render/ Persp 超着色/渲染/透视图Hypershade/Outliner/ Persp 超着色/大纲/透视图Hypershade/ Persp 超着色/透视图Persp/ Outliner 透视图/大纲Persp/ Graph/ Outliner 透视图/图表/大纲Persp/Trax 透视图/追踪编辑器Persp/Trax/ Outliner 透视图/追踪编辑器/大纲Persp/ Graph 透视图/图表Persp/Relationship Editor 透视图/关联编辑器Persp/UV T exture Editor 透视图/UV纹理编辑器Script Edior/Persp 脚本编辑器/透视图Hypershade/Render/ Persp Vertical 超着色/渲染/透视图垂直Edit Layouts 编辑布局15.Save Current Layout 保存当前布局16.Frame All in All Views 在所有窗口中显示所有物体17.Frame Selection in All Views 在所有窗口中显示选定物体18.Minimize Application 应用程序最小化19.Raise Main Window 激活主窗口20.Raise Application Windows 激活应用程序窗口Polygons 多边形Ⅰ.Select 选择01.Object/Component 物体/部件02.Vertex 顶点03.Edge 边线04.Face 面05.UV UV06.Vertex Face 顶点面07.Select Edge Loop Tool 选择循环边线工具08. Select Edge Ring Tool 选择环形边线工具09. Select Shortest Edge Path T ool 选择边界边线工具10.Convert Selection 转换选定项目To Vertices 为顶点To Vertex Faces 为顶点面To UVs 为UVTo UV Shell 为UV壳To Uv Border 为UV边界To Shell 为壳To Shell Border 为壳边界To Edges 为边线To Edge Loop 为循环边线To Edge Ring 为环形边线To Contained Edges 为包含边线To Faces 为面To Face Path 为面路径To Contained Faces 为包含面11.Grow Selection Region 生长选定区域12.Shrink Selection Region 收缩选定区域13. Select Selection Boundary 选择选定项目的边界14. Select Contiguous Edges 选择邻近边线15. Select Using Constraints 使用约束选择Ⅱ.Mesh 网格bine 组合2.Separate 分开3.Extract 榨取4.Booleans 布尔运算Union 合并Difference 相减Intersection 相交5.Smooth 平滑6.Average Vertices 平均顶点7.Transfer Attributes 转移属性8.Paint Transfer Attributes Weights Tool 描绘转移属性权重工具9.Copy Mesh Attributes 拷贝网格属性10.Clipboard Actions 剪贴板属性Copy Attributes 拷贝属性Paste Attributes 粘贴属性Clear Clipboard 清除剪贴板11.Reduce 减少12.Paint Reduce Weights Tool 描绘简化权重工具13.Cleanup 清理14.Triangulate 三角格15.Quadrangulate 四角格16.Fill Hole 填充洞17.Make Hole Tool 生成孔洞工具18.Create Polygon Tool 创建多边形工具19.Sculpt Geometry Tool 雕刻几何体工具20.Mirror Cut 镜像剪切21. Mirror Geometry 镜像几何体Ⅲ.Edit Mesh 编辑网格01.K eep Faces Together 保持面在一起02.E xtrude 挤出03.B ridge 桥接04.A ppend to Polygon T ool 附加多边形工具05.C ut Faces Tool 剪切面工具06.S plit Polygon Tool 分割多边形工具07.I nsert Edge Loop Tool 插入循环边线工具08.O ffset Edge Loop Tool 偏移循环边线工具09.A dd Divisions 添加分割10.T ransform Component 变换部件11.F lip Triangle Edge 翻转三角格边线12.P oke Face 拨开面13.W edge Face 楔入面14.D uplicate Face 复制面15.D etach Component 分离部件16.M erge 合并17.M erge to Center 合并到中心线18.M erge Edge Tool 合并边线工具19.D elete Edge/Vertex 删除边线/顶点20.C hamfer Vertex 斜切顶点21.B evel 倒角Ⅳ.Proxy 代理01.S ubdiv Proxy 细分代理02.R emove Subdiv Proxy Mirror 移除细分代理镜像03.C rease Proxy Edge Tool 褶皱代理边线工具04.T oggle Proxy Display 切换代理显示05.B oth Proxy and Subdiv Display 代理和细分显示Ⅴ.Normals 法线01.V ertex Normal Edit T ool 顶点法线编辑工具02.S et Vertex Normal 设置顶点法线03.L ock Normals 锁定法线04.U nlock Normals 解锁法线05.A verage Normals 平均法线06.S et to Face 设置为面法线07.R everse 倒转08.C onform 统一09.S often Edge 软边线10.H arden Edge 硬边线11.S et Normal Angle 设置法线角度Ⅵ.Color 颜色01.P relight 预设灯光02.B atch Bake 批量烘焙03.A ssign New Vertex Bake Set 指定新顶点烘焙组04.A ssign Existing Bake Set 指定现有的烘焙组No bakesets defined 没有定义烘焙组05.E dit Assigned Bake Set 编辑指定烘焙组06.C reate Empty Color Set 创建空颜色组07.D elete Current Color Set 删除当前颜色组08.R ename Current Color Set 重命名当前颜色组09.M odify Current Color Set 修改当前颜色组10.C olor Set Editor 颜色组编辑器11.S et Keyframe for Vertex Color 设置顶点颜色的关键帧12.A pply Color 应用颜色13.P aint Vertex Color Tool 描绘顶点颜色工具14.T oggle Display Colors Attribute 切换显示颜色属性15.C olor Material Channel 颜色材质通道None 无Ambient 环境光Ambient+Diffuse 环境光+漫反射Diffuse 漫反射Specular 高光Emission 发射16.M aterial Blend Setting 材质混合设置Overwrite 覆盖Add 加法Subtract 减法Multiply 乘法Divide 除法Average 平均Modulate2x 调整两倍Ⅶ.Create UVs 创建UV01.P lanar Mapping 平面贴图02.C ylindrical Mapping 圆柱形贴图03.S pherical Mapping 球形贴图04.A utomatic Mapping 自动贴图05.C reate UVs Based On Cemera 创建基于摄影机的UV06.B est Plane Texturing Tool 最佳平面纹理工具07.A ssign Shader to Eath Projection 指定着色器到每一个投影08.C eate Empty UV Set 创建空的UV组09.C opy UVs to UV Set 拷贝UV到UV组No Object Selected 没有选择任何物体Copy Into New UV Set 拷贝到新UV组10.S et Current UV Set 设置当前UV组11.R ename Current UV Set 重命名当前UV组12.D elete Current UV Set 删除当前UV组Ⅷ.Edit UVs 编辑UV01.N ormalize 规格化02.U nitize 整合03.F lip 翻转04.R otate 旋转05.G rid 网格06.A lign 对齐07.W arp Image 歪曲图象08.M ap UV Border 映射UV边界09.S traighten UV Border 拉直UV边界10.R elax 释放11.U nfold 删除折叠12.L ayout 布局13.C ut UV Edges 剪切UV边界14.S plit UVs 分割UV15.S ew UV Edges 缝合UV边界16.M ove and Sew UV Edges 移动并缝合UV边线17.M erge UVs 合并UV18.D elete UVs 删除UV19.U V Texture Editor UV纹理编辑器Surface 曲面Ⅰ.Edit Curves 编辑曲线01.D uplicate Surface Curves 复制曲面曲线02.A ttach Curves 连接曲线03.D etach Curves 分离曲线04.A lign Curves 对齐曲线05.O pen/Close Curves 打开/关闭曲线06.M ove Seam 移动接缝07.C ut Curves 剪切曲线08.I ntersect Curves 相交曲线09.C urve Fillet 曲线圆角10.I nsert Kont 插入节点11.E xtend 伸展Extend Curve 伸展曲线Extend Curve On Surface 伸展曲面上曲线12.Offset 偏移Offset Curve 偏移曲线Offset Curve On Surface 偏移曲面上曲线12.R everse Curve Direction 倒转曲线方向13.R ebuild Curve 重建曲线14.F it B-spline 适配B样条15.S mooth Curve 平滑曲线16.C V Hardness CV硬化17.A dd Points Tool 添加点工具18.C urve Editing Tool 曲线编辑工具19.P roject Tangent 投影切线20.M odify Curves 修改曲线Lock Length 锁定长度Unlock Length 解锁长度Straighten 伸直Smooth 平滑Curl 卷曲Bend 弯曲Scale Curvature 缩放曲率21.S election 选定项目Select Curve CVs 选择曲线CVSelect First CV on Curve 选择第一个曲线上的CVSelect Last CV on Curve 选择最后一个曲线上的CVCluster Curve 丛集曲线Ⅱ.Surfaces 曲面01.R evolve 旋转02.L oft 放样03.P lanar 平面04.E xtrude 挤出05.B irail 双轨Birail 1 Tool 双轨1工具Birail 2 Tool 双轨2工具Birail 3+ Tool 双轨3+工具06.B oundary 边界07.S quare 正方形08.B evel 倒角09.B evel Plus 增强倒角Ⅲ.Edit NURBS 编辑NURBS01.D uplicate NURBS Patches 复制NURBS面片02.P roject Curve on Surface 投影曲线在曲面上03.I ntersect Surfaces 相交曲面04.T rim Tool 修整工具05.U ntrim Surfaces 取消修整曲面06.B ooleans 布尔运算Union T ool 合并工具Difference Tool 相减工具Intersection Tool 相交工具07.A ttach Surfaces 连接曲面08.A ttach Without Moving 连接而不移动09.D etach Surfaces 分离曲面10.A lign Surfaces 对齐曲面11.O pen/Close Surfaces 打开/关闭曲面12.M ove Seam 移动接缝13.I nsert Isoparms 插入结构线14.E xtend Surfaces 伸展曲面15.O ffset Surfaces 偏移曲面16.R everse Surface Direction 倒转曲面方向17.R ebuild Surfaces 重建曲面18.R ound T ool 圆角工具19.S urface Fillet 曲面圆角Circular Fillet 圆形圆角Freeform Fillet 自由形式圆角Fillet Blend Tool 圆角融合工具20.S titch 缝合Stitch Surface Points 缝合曲面点Stitch Edges Tool 缝合边线工具Global Stitch 全局缝合21.S culpt Geometry Tool 雕刻几何体工具22.S urface Editing 曲面编辑Surface Editing T ool 曲面编辑工具Break Tangent 断开切线Smooth Tangent 平滑切线23.S election 选定项目Grow CV Selection 生长CV选定项目Shrink CV Selection 收缩CV选定项目Select CV Selection Boundary 选择CV选定项目边界Select Surface Border 选择曲面边界Ⅳ.Subdiv Surfaces 细分曲面01.T exture 纹理Planar Mapping 平面贴图Automatic Mapping 自动贴图Layout UVs 布局UV02.F ull Crease Edge/Vertex 完整褶皱边线/顶点03.P artial Crease Edge/Vertex 部分褶皱边线/顶点04.U ncrease Edge/Vertex 取消褶皱边线/顶点05.M irror 镜像06.A ttach 连接07.M atch Topology 匹配拓扑08.C lean Topology 清除拓扑09.C ollapse Hierarchy 塌陷层级10.S tandard Mode 标准模式11.P olygon Proxy Mode 多边形代理模式12.S culpt Geometry 雕刻几何体工具13.C onvert Selection to Faces 转换选定物体为面14.C onvert Selection to Edges 转换选定物体为边线15.C onvert Selection to Vertices 转换选定物体为顶点16.C onvert Selection to UVs 转换选定物体为UV17.R efine Selected Components 精致选定部件18.S elect Coarser Components 选择粗糙部件19.E xpand Selected Components 扩展选定部件20.C omponent Display Level 部件显示级别Finer 精细Coarser 粗糙Base 基本21.C omponent Display Filter 部件显示过滤器All 全部Edits 编辑Dynamics 动力学Ⅰ.Particles 粒子01.Particle Tool 粒子工具02.Create Emitter 创建发射器03.Emit from Object 从物体发射e Selected Emitter 使用选定发射器05.Per-Point Emission Rates 每点发射速率06.Make Collide 使碰撞07.Particle Collision Event Editor 粒子碰撞事件编辑器08.Goal 标的09.Instancer(Replacement) 实例器(置换)10.Sprite Wizard 精灵向导11.Connect to Time 连接到时间Ⅱ.Fluid Effects 流体特效01.Create 3D Container 创建三维容器02.Create 2D Container 创建二维容器03.Add/Edit Contents 添加/编辑内容Emitter 发射器Emit From Object 从物体发射Gradients 渐变Paint Fluids Tool描绘流体工具With Curve 带有曲线Initial States 初始状态04.Create 3D Container With Emitter 创建带有三维发射器的容器05.Create 2D Container With Emitter 创建带有二维发射器的容器06.Get Fluid Example 获取流体范例07.Get Ocean/Pond Example 获取海洋/池塘范例08.Ocean 海洋Create Ocean 创建海洋Add Preview Plane 添加预览平面Create Wake 创建激发Add Ocean Surface Locator 添加海洋曲面定位器Add Dynamic Locator 添加动态定位器Add Boat Locator 添加船舶定位器Add Dynamic Buoy 添加动态浮力Float Selected Objects 漂浮选定物体Make Boats 生成船舶Make Motor Boats 生成马达船舶09.Pond 池塘Create Pond 创建池塘Create Wake 创建激发Add Pond Surface Locator 创建池塘曲面定位器Add Dynamic Locator 添加动态定位器Add Boat Locator 添加船舶定位器Add Dynamic Buoy 添加动态浮力Float Selected Objects 漂浮选定物体Make Boats 生成船舶Make Motor Boats 生成马达船舶10.Extend Fluid 伸展流体11.Edit Fluid Resolution 编辑流体分辨率12.Make Collide 使碰撞13.Make Motion Field 生成拖动场14.Set Initial State 设置初始状态15.Clear Initial State 清除初始状态16.Save States As 另存状态为17.Create Cache 创建缓存18.Append to Cache 附加到缓存19.Replace Cache Frame 置换缓存帧20.Truncate Cache 截短缓存21.Delete Cache 删除缓存Ⅲ.Fields 场01.A ir 空气02.D rag 拖动03.G ravity 重力04.N ewton 牛顿05.R edial 辐射06.T urbulence 湍流07.U niform 统一08.V ortex 旋涡09.V olume Axis 体积轴10.U se Selected as Source of Field 使用选定作为场的来源11.A ffect Selected Objects 影响选顶物体Ⅳ.Soft/Rigid Bodies 柔体/刚体01.C reate Active Rigid Body 创建活动刚体02.C reate Passive Rigid Body 创建被动刚体03.C reate Nail Constraint 创建钉子约束04.C reate Pin Constraint 创建栓约束05.C reate Hinge Constraint 创建铰链约束06.C reate Spring Constraint 创建弹簧约束07.C reate Barrier Constraint 创建栅栏约束08.S et Active Key 设置活动关键帧09.S et Passive Key 设置被动关键帧10.B reak Rigid Body Connections 断开刚体连接11.C reate Soft Body 创建柔体12.C reate Springs 创建弹簧13.P aint Soft Body Weights Tool 描绘柔体权重工具Ⅴ.Effects 特效01.C reate Fire 创建火焰02.C reate Smoke 创建烟雾03.C reate Fireworks 创建烟花04.C reate Lightning 创建闪电05.C reate Shatter 创建粉碎06.C reate Curve Flow 创建曲线流体07.C reate Surface Flow 创建曲面流体08.D elete Surface Flow 删除曲面流体Ⅵ.Solvers01.I nitial StateSet for SelectedSet for All Dynamic02.R igid Body Solver Attributes03.C urrent Rigid SolverNo Rigid Solvers found04.C reate Rigid Body Solver05.S et Rigid Body Interpenetration06.S et Rigid Body Collision07.M emory CachingEnableDisableDelete08.C reate Particle Disk Cache09.E dit Oversampling or Cache Settings10.I nteractive PlaybackⅦ.Hair01.C reate Hair02.S cale Hair Tool03.P aint Hair Follicles04.P aint Hair TexturesBaldnessHair ColorSpecular Color05.G et Hair Example06.D isplayCurrent PositionStart PositionRest PositionCurrent and StartCurrent and RestAll Curves。

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