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五子棋实训报告(电子版)

《JA V A程序设计》实训报告课程名称:JA V A程序设计专业:计算机应用技术班级:11计算机应用班小组成员:巨敏石丽涛张娅雯李延尚文学董丁喜周致远指导老师:武文廷目录一.实训目的 (1)二. 实训题目和要求2.1实训题目描述 (1)2.2实训要求 (1)三.实训报告内容3.1五子棋主框架 (1)3.2棋盘、棋子及说明信息 (1)3.3对弈算法相关问题设计 (1)四.实训中的部分代码 (2)五.五子棋源程序代码 (3)六. 总结 (17)一、实训目的本次实训,学生可以将理论知识与具体实践相结合,巩固对JA VA相关方法和概念的理解。

通过实训单机版五子棋游戏的编程,掌握JA V A语言编程的基础知识并能熟练运用,熟悉累声明与对象的使用,运用JA V Aswing编写单机版五子棋游戏,并实现其功能。

通过本次实训,可以开拓思维,增强编程思想,为深入学习JA VA打下良好的基础。

二、实训题目描述和要求2.1实训题目描述实训题目:JA V A五子棋单机版游戏。

描述:通过JA V A的swing组件,实现五子棋简单的双人对弈,并通过内部条件判断实现输赢的双方的下棋过程。

2.2实训要求(1)五子棋游戏的主窗口也就是游戏界面的实现(2)棋子黑白色的设置及判定(3)完成判断某一横行是否练成五子及所有方向是否练成五子的功能(4)几个简单按钮的实现,“重新开始”“悔棋”“退出”按钮(5)菜单栏的实现,“重新开始”“悔棋”“退出”菜单项三、实训报告内容3.1主框架编写一个startCheesJFrame类,主要用来显行主窗体界面,包括工具条面板、菜单栏项。

设置界面关闭事件。

并编写一个内部类MyItemListener来监听按钮和菜单栏的单机事件。

3.2棋盘、棋子(1)编写point类,包括棋子的X/Y索引,颜色。

定义构造函数和相应的get方法。

(2)编写ChessBoard类,设置棋盘背景颜色为橘黄色(3)在主框架类中创建ChessBoard对象,并添加到主框架中(4)编写mousePressed方法来进行绘制棋盘和棋子3.3对弈算法相关问题设计(1)编写mousePressed方法的内容,预定义isBlack表示下的是黑棋还是白棋。

PointCount表示当前棋子的个数。

(2)添加相应的判断:不能画到棋盘外,下过的地方不能再下(需要辅助方法find point)。

(3)添加胜利的判断iswin,添加标记变量gameOver。

在mousePressed方法的最前面调用加入gameOver 的判断,在mousePressed方法的最后调用iswin,返回true则给出消息提示,gameOver设置为tuer。

四、实训中的部分代码Private ChessBoard chessboard;Private JPanel toolbar;Private JButton shartButton;Private JButton backButton;Private JButton exiButton;Public class point{Private int x;Private int y;Private color color;Public static final int DIAMETER=30;Public point lint x, int y, color color{This. X=x;This.y=y;This . color=color;}Public startChess JFrame(){Set Title(“单机版五子棋”);chessboard=new chessboard();menuBar=new JMenuBar();sysMenu=new JMenu(“系统”);startMenuItem=new JMenuItem(“重新开始”);exitMenuItem=new JMenuItem(“退出”);backMenuItem=new JMenuItem(“悔棋”);sysMenu.add(startMenuItem);五、五子棋源程序代码//StartChessFrameimport javax.swing.*;import ;import java.awt.*;public class StartChessFrame extends JFrame {private ChessBoard chessBoard;private JPanel toolbarprivate JButton startButton, backButton, exitButton;private JMenuBar menuBar;private JMenu sysMenu;private JMenuItem startMenuItem, exitMenuItem, backMenuItem;public StartChessFrame() {setTitle("单机版五子棋");chessBoard = new ChessBoard();menuBar = new JMenuBar();sysMenu = new JMenu("系统");startMenuItem = new JMenuItem("重新开始");exitMenuItem = new JMenuItem("退出");backMenuItem = new JMenuItem("悔棋");sysMenu.add(startMenuItem);sysMenu.add(backMenuItem);sysMenu.add(exitMenuItem);MyItemListener lis = new MyItemListener();;backMenuItem.addActionListener(lis);exitMenuItem.addActionListener(lis);menuBar.add(sysMenu);setJMenuBar(menuBar);import ;public class Point {private int x;private int y;private Color color;public static final int DIAMETER = 30;public Point(int x, int y, Color color) {this.x = x;this.y = y;this.color = color;}public int getX() {return x;}public int getY() {return y;}public Color getColor() {return color;}}toolbar = new JPanel();startButton = new JButton("重新开始");backButton = new JButton("悔棋");exitButton = new JButton("退出");toolbar.setLayout(new FlowLayout(FlowLayout.LEFT));toolbar.add(startButton);toolbar.add(backButton);toolbar.add(exitButton);startButton.addActionListener(lis);backButton.addActionListener(lis);exitButton.addActionListener(lis);add(toolbar, BorderLayout.SOUTH);add(chessBoard);setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);//setSize(800,800);pack();}private class MyItemListener implements ActionListener { public void actionPerformed(ActionEvent e) {Object obj = e.getSource();if (obj == || obj == startButton){"重新开始...");chessBoard.restartGame();} else if (obj == exitMenuItem || obj == exitButton) {System.exit(0);} else if (obj == backMenuItem || obj == backButton) {"悔棋...");chessBoard.goback();}}}public static void main(String[] args) {StartChessFrame f = new StartChessFrame();f.setVisible(true);}}//ChessBoardimport javax.swing.*;import java.awt.*;import ;import ;import ;public class ChessBoard extends JPanel implements MouseListener {public static final int MARGIN = 30;public static final int GRID_SPAN = 35;public static final int ROWS = 10;public static final int COLS = 10;Point[] chessList = new Point[(ROWS + 1) * (COLS + 1)];boolean isBlack = true;boolean gameOver = false;int chessCount;int xIndex, yIndex;public ChessBoard(){setBackground(Color.ORANGE);addMouseListener(this);addMouseMotionListener(new MouseMotionListener() {public void mouseDragged(MouseEvent e) {}public void mouseMoved(MouseEvent e) {int x1 = (e.getX() - MARGIN + GRID_SPAN / 2) / GRID_SPAN;int y1 = (e.getY() - MARGIN + GRID_SPAN / 2) / GRID_SPAN;if (x1 < 0 || x1 > ROWS || y1 < 0 || y1 > COLS || gameOver|| findChess(x1, y1))setCursor(new Cursor(Cursor.DEFAULT_CURSOR));elsesetCursor(new Cursor(Cursor.HAND_CURSOR));}});}public void paintComponent(Graphics g) {super.paintComponent(g);for (int i = 0; i <= ROWS; i++) {g.drawLine(MARGIN, MARGIN + i * GRID_SPAN, MARGIN + COLS* GRID_SPAN, MARGIN + i * GRID_SPAN);}for (int i = 0; i <= COLS; i++) {g.drawLine(MARGIN + i * GRID_SPAN, MARGIN, MARGIN + i * GRID_SPAN,MARGIN + ROWS * GRID_SPAN);}for (int i = 0; i < chessCount; i++) {int xPos = chessList[i].getX() * GRID_SPAN + MARGIN;int yPos = chessList[i].getY() * GRID_SPAN + MARGIN;g.setColor(chessList[i].getColor());g.fillOval(xPos - Point.DIAMETER / 2, yPos - Point.DIAMETER / 2,Point.DIAMETER, Point.DIAMETER);if (i == chessCount - 1) {g.setColor(Color.red);g.drawRect(xPos - Point.DIAMETER / 2,yPos - Point.DIAMETER / 2, Point.DIAMETER,Point.DIAMETER);}}}public void mousePressed(MouseEvent e) {if (gameOver)return;String colorName = isBlack ? "黑棋" : "白棋";xIndex = (e.getX() - MARGIN + GRID_SPAN / 2) / GRID_SPAN;yIndex = (e.getY() - MARGIN + GRID_SPAN / 2) / GRID_SPAN;if (xIndex < 0 || xIndex > ROWS || yIndex < 0 || yIndex > COLS)return;if (findChess(xIndex, yIndex))return;Point ch = new Point(xIndex, yIndex, isBlack ? Color.black: Color.white);chessList[chessCount++] = ch;repaint();if (isWin()) {String msg = String.format("恭喜,%s赢了!", colorName);JOptionPane.showMessageDialog(this, msg);gameOver = true;}isBlack = !isBlack;}public void mouseClicked(MouseEvent e) {}public void mouseEntered(MouseEvent e) {}public void mouseExited(MouseEvent e) {}public void mouseReleased(MouseEvent e) {}private boolean findChess(int x, int y) {for (Point c : chessList) {if (c != null && c.getX() == x && c.getY() == y)return true;}return false;}private boolean isWin() {int continueCount = 1;for (int x = xIndex - 1; x >= 0; x--) {Color c = isBlack ? Color.black : Color.white;if (getChess(x, yIndex, c) != null) {continueCount++;} elsebreak;}for (int x = xIndex + 1; x <= ROWS; x++) {Color c = isBlack ? Color.black : Color.white;if (getChess(x, yIndex, c) != null) {continueCount++;} elsebreak;}if (continueCount >= 5) {return true;} elsecontinueCount = 1;for (int y = yIndex - 1; y >= 0; y--) {Color c = isBlack ? Color.black : Color.white;if (getChess(xIndex, y, c) != null) {continueCount++;} elsebreak;}for (int y = yIndex + 1; y <= ROWS; y++) {Color c = isBlack ? Color.black : Color.white;if (getChess(xIndex, y, c) != null) {continueCount++;} elsebreak;}if (continueCount >= 5) {return true;} elsecontinueCount = 1;for (int x = xIndex + 1, y = yIndex - 1; y >= 0 && x <= COLS; x++, y--) {Color c = isBlack ? Color.black : Color.white;if (getChess(x, y, c) != null) {continueCount++;} elsebreak;}for (int x = xIndex - 1, y = yIndex + 1; y <= ROWS && x >= 0; x--, y++) { Color c = isBlack ? Color.black : Color.white;if (getChess(x, y, c) != null) {continueCount++;} elsebreak;}if (continueCount >= 5) {return true;} elsecontinueCount = 1;for (int x = xIndex - 1, y = yIndex - 1; y >= 0 && x >= 0; x--, y--) {Color c = isBlack ? Color.black : Color.white;if (getChess(x, y, c) != null) {continueCount++;} elsebreak;}for (int x = xIndex + 1, y = yIndex + 1; y <= ROWS && x <= COLS; x++, y++) { Color c = isBlack ? Color.black : Color.white;if (getChess(x, y, c) != null) {continueCount++;} elsebreak;}if (continueCount >= 5) {return true;} elsecontinueCount = 1;return false;}private Point getChess(int xIndex, int yIndex, Color color) {for (Point c : chessList) {if (c != null && c.getX() == xIndex && c.getY() == yIndex&& c.getColor() == color)return c;}return null;}public void restartGame() {for (int i = 0; i < chessList.length; i++)chessList[i] = null;isBlack = true;gameOver = false;chessCount = 0;repaint();}public void goback() {if (chessCount == 0)return;文档来源为:从网络收集整理.word版本可编辑.欢迎下载支持.chessList[chessCount - 1] = null;chessCount--;if (chessCount > 0) {xIndex = chessList[chessCount - 1].getX();yIndex = chessList[chessCount - 1].getY();}isBlack = !isBlack;repaint();}public Dimension getPreferredSize() {return new Dimension(MARGIN * 2 + GRID_SPAN * COLS, MARGIN * 2+ GRID_SPAN * ROWS);}}六、总结通过本次实训,我们小组成员可以将理论知识与具体实践相结合,巩固了对java相关方法与概念的理解。

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