TraceProLambda Research Corporation TraceProTracePro/name05TraceProTraceProTraceProTracePro3.01LED23LightPipe TutorialLEDLED TutorialTracePro LC TacePro TracePro ExpertLEDLED LWT676LEDTraceProCrate a Thin Sheet1TracePro File New2View Profiles XY XY3Insert Primative Solid Thin Sheet4mm Insert5Zoom All View Zoom AllSelecting a SurfaceTracePro1Insert Primitive Solid2View Profiles YZ YZ3Edit Select Surface()()-Use Sweep to form a solid4Edit Surface Sweep1Edit Surface Sweep20.9mm43Apply Z(User Sweep DirectionZ Z Z=1)Complete the Solid1Surface420.2mm draft=03Surface840.9mm draft=-4Creat a conical holeLED Cone ReflectorCone(Boolean Subtract operation)1Insert Primitive Solid Cylinder cone2InsertSubtract the Cone from the packageBoolean Operations Body ToolsPackage Cone2System Tree Ctrl2Ctrl3Edit Boolean Subtract42System TreeAdd diffuserdiffuser package thin cylinder diffuser scatteringperfect mirror1Insert Primitive Solid, Cylinder/Cone23Insert CylinderLEDLED Data Sheet0.4×0.4×0.5mm1Insert Primitive Solid Block23LED Z 1.175Block4Insert5System Tree Objects IdentifierDiffusing Surface PropertyLED Diffuser(a perfectLambertian Transmitter)(Conical hole)(perfect reflector)LED(perfect reflective diffuser)Manufactuer1TracePro(Perfect Mirror SurfaceProperty)(diffuser property)2Difine Edit Property Data Surface Properties3Add Property Lambertian DiffuserScatter Model ABg40.0( a lossless surface)(Solve for)BEDF BTDF(Bidirectional Trasmission DistributionFunction )(Surface property)(three foefficients)(Scattering Portion)(ABgmanual)5File Save Property databaseApply diffuser surface property1Define Apply Properties Surface2Diffuser inner surfaceSystem TreeEdit Select Surface Surface3(Zoom)4(Lambertian Diffuser)5ApplyApply Mirror Surface PropertyConical hole base side Mirror Surface1Bottom Ctrl2Property Name Perfect Mirror3ApplyLED Source1Analysis Raytrace Oprions(Raytrace Option)2Option Radiometric Units Photometric3Apply4LED top surface5Apply Properties Surface Source6Source Type Flux7Apply0.05lm LEDPerform the Raytrace1Analysis Source Raytrace Trace RaysTracePro AuditAnalysis Source RaytraceDisplay Candela PlotCandela Plots1Analysis Candela Options2Orientation and Rays3Nomal Vector Up Vector,4Candela Distributions5ApplyTracePro Candela1Analysis Candela Plots Polar Candela Distribution Polar Candela Distribution2LCD Back Lighting TutorialTracePro ExpertTracePro LCD····RepTile()··IrradianceLCDLCD1TracePro;2Insert Primitive Solid3Block X=100Y=10Z=1004Insert5Zoom All()View Zoom AllOpening the System TreeTracePro1Window Split23D3Object SurfaceLCD Adding Material Properties to the LCD PanelTracePro model objects surface LCDMaterial Property Optical1block System Tree Viewing area2tree pop-up menu PropertyApply Properties(TracePro Define Apply Properties)3Material4Plastic Ploycarb56block Plastic PolycarbLCD Adding Surface Properties to the LCD PanelBottom3side12351Object+block object21System tree Viewing area3Ctrl23545Perfect Mirror6Apply7System TreeCreating the Fluorescent Tube1Insert Primitive Solid Cylinder/Cone2Radius length Base Position Base Rotation3Insert CylinderAdding a Surface Property to the Bulb1object+Tree Cylinder32Surface 0System Tree Viewing Screen3Surface 0+Viewing area4Properties5Surface6Fluor White7Apply Properties Apply8Surface 0Surface Property : Fluor WhiteBulbAdding a Surface Source Property to the BulbSurface Source TracePro emittingSurface1Apply Properties Surface Source2Source Type Flux 30WattsTotal Rays 1000Angular Distribution Lambertian3Apply Surface 0Creating the Reflector around the Surfacereflecting surface1Insert Primitive Solid Insert Primitive Solid2Cylinder/Cone3Cylindical Shell4Outside Reflector Dimensions Inside Reflector DimensionsCreating the ReflectorBoolean Subtraction the outer cylinder the inner cylinder1System Tree()2Ctrl System Tree()Ctrl+(Click)3Boolean Subtract icon Edit Boolean Subtract4System Tree65Undo()Edit UndoBlock1Insert Primitive block2sheel3Ctrl+click45half-cylinder reflectorApplying a Surface Property to the Reflector1System Tree Cone 4.9 millimeters(4.9mm)2Apply Properties Surface Diffuse White3Apply4System TreeDiffuse WhiteRepTileCreating a dot pattern using RepTileTracePro Expert Edition RepTile feature1(Define Edit Property Data RepTile Properties)The RepTile Property EditorTracePro Property Editor(TracePro )LCDRepTile Property1RepTile Property EditorAdd RepTile Property2LCD(LCD panel dot pattern for the name)Geometry Type= Sphere3OKSphere Ellipsoid Hip (Mansard) Roof()Cube Corner Prism Rounded Prism/1Tile Parameters Rectangles253Spreadsheet114Bump5Property6Save icon(FileSave)LCD1LCDRepTileSystem Tree2Define Apply PropertiesRepTile3()Diffuse White4Up Vector5Apply98×98mm()SubstratePerfect MirrorholesDiffuse White1mm 5mmDisplay the RepTile SurfaceTracePro RepTile1View Display RepTile()2View Profile()ISO 1Adding an observation ScreenLCD light GuideIrradiance distribution1Insert Primitive Solid Block2Width Position3Observation Screen4Perfect Absorber Surface Property5Turning the Display of Rays off100010001Analysis Display Rays()2Display Rays Check markRunning a source trace simulation1Source TraceSurface Source ray-trace2TracePro Preprocessed34audit TracePro 1000Display Ray TracemodelTraceProRay Sorting1Analysis Ray Sorting2Starting Rays1005update501003AnalysisDisplay RaysDisplay Rays60%100%33%66%0%30%/Displaying an Irradiance MapTraceProAnalysis ModeSimulation Mode/Irradiance/Illuminance maps/Candela/Intensity plots1Analysis Irradiance Options2Irradiance /Irradiance Map3Apply/Irradiance map12Irradiance map(Analysis Irradiance/Illuminance map/)34Irradiance map5WindowTile Vertical Tile VerticalImprove Irradiance Sampling1000Irradiance plot1Analysis Display Rays2Source Surface100010000Adding a Surface Source Property to theBulb3Irradiance MapUnderstanding the Irradiance Options/Irradiance/Illuminance Options Analysis MenuIrradiance/Illuminance mapRays to plot Absorbed irradiance/illuminanceincident Irradiance/Illuminance MapWatts WattsAnalysis Raytrace Options Radiometric Units radiometric unitsPhotometric UnitsNormalize to emitted box irradiance mapforeground backgroundcolor mapBlack&White andgrayscale mapsCountnumber of pixels20detector2020larger countsViewSmoothing Gaussiansmoothing detector pixelsChoppy or non-contiguous datadebuggingGaussian smoothingfunctionLightPipe TutorialTracePro LC TracePro TracePro ExpertTraceProTracePro1TracePro File View2Insert Primative Solid Cylinder/Cone3230Insert4Zoom All View Zoom AllSelecting a SurfaceTracePro1Edit Select Surface(Select Surface tool)rod right endSystem Tree Window Split System TreeAdding a Bendarc1Edit Surface Revolve()Revolve Surface Selection290253Swept revolved(0,-25,30)X4Revolve SurfaceAdd a tapertaper1Edit Surface Sweep Sweep Surface Selection2Distance15Draft angle -22Apply a Material PropertyTracePro Properties make the mode optical bulk V olumethe index of refraction1Edit Select Object(Select Object)2Define Apply Properties()Apply Properties3Plastic Catalog Acrylic Apply System Tree ObjectMaterial Property NameSetup a Grid of RaysGrid RaytraceGaussian beam1Define Grid Source()Grid Source2Grid Setup Outer radius2Grid Pattern RandomTotal rays1000(0,0-0.1)3Beam Setup()Gaussian (degrees)()Angular profile30Half anglesTrace the RaysGrid RaytraceApply & Trace Rays(&)TraceProAudit Audit database Property informationAnalysis Display RaysAnalysis Ray Sorting()/Setting Irradiance Map OptionsIrradiance Map Options Irradiance Plot1AnalysisIrradiance/Illuminance OptionsApply/Display the Irradiance Plot1AnalysisIrradiance/Illuminance Maps Irradiance MapIrradiance Map2Normalized FluxSurface 4Candela OptionsCandela Options Candela Plots1Analysis Candela Options ApplyIso-Candela Ploar Iso-Candela PlotTracePro Missed Rays1Analysis Candela Plots Polar Iso-Candela Polar Iso-Candela2CandelaTraceProSystem TreeModel WindowZoom AllPrimative solidCylinder/Cone /Polar Candela DistributionDraft angleEdit Property DataSurface PropertiesRepTileIrradianceLensApertureSemi-DiameterSemi-diameterDecenterObstructionPositionAsphericunitsthinknesscatalogcylindricPrimitive SolidsBlockCylinder/cone /TorusSphereThin SheetplaneDefineApply PropertiesEdit Property DataSurface PropertiesMaterial PropertiesBulk Scatter PropertiesGradient Index PropertiesRepTile PropertiesFluorescence PropertiesThin film StacksMaterialSurfaceSurface SourceI, IntensityF FluxE IlluminanceirradiancePrescriptionImportance SamplingExit surfaceRaytrace FlagDiffractionMueller MatrixBluk ScatteringClass and User DataTemperatureTemperature DistributionGradient IndexDisplay of Index and absorptance for given wavelengthMirrorPerfect AbsorberProperty/Irradiance/Illuminance MapBoolean Subtract OperationRevolveSweepZoom AllRay SortingIR。