Unit
1Q2013
2Q20133Q20134Q20131Q20142Q20143Q20144Q20141Q20152Q20153Q20154Q20151Q2016
QQ IM
Definition: -- QQ IM MAU: total number of user accounts that logged in QQ at least once during the last month.
-- QQ IM PCU: the highest number of logged-in user accounts recorded on any time of a day during the quarter.
-- QQ IM MAU from smart devices is the total number of QQ MAU that logged in via applications on smart devices (iOS, Android) and sent a message, or conducted an activity in Moments, Games, etc., during the last m -- Combined MAU of Weixin and WeChat is the total number of user accounts which logged in and sent a message, or conducted an activity in Moments, Games, etc., during the last month of the quarter. -- Qzone MAU from smart devices: total number of user accounts that logged in via applications on smart devices (iOS, Android) at least twice during the last month. -- Pengyou MAU: total number of user accounts that logged in Pengyou at least twice during the last month.QQ Game Platform Communications * Note: Since 4Q2011, definition of Qzone’s MAU has been revised. Historic figures have been restated for fair Online Games * Note: Since 4Q2013, definition of combined MAU of
Definition: -- ACU: quarterly "Average Concurrent User accounts" is the average number of simultaneous online user accounts during the quarter. -- PCU: quarterly "Peak Concurrent User accounts" is the highest number of simultaneous online user accounts during the quarter.
*Note: R&D expenses are part of G&A expenses
-- ARPU: quarterly "Average Revenue Per paying User accounts" or "ARPU", is our online game net revenues derived from ACG, MMOG or Mobile QQ and Weixin Games during the quarterly period divided by the * Note: Since 4Q2014, calculation of Mobile Games ARPU changed from net revenue to gross revenue.
2Q20163Q2016
899.0876.7
666.5647.2
246.9250.0
--
805.7846.1
g the last month of the quarter.
651.5631.9
595.8583.6
--
--
--
7,4007,200
--
85-35085-370
1,5001,500
--
310-450310-450
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