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百事通互联网电视内容及业务管理接口规范_1.8.1


Issued by / Date
2006-06-01 2006-07-28 2007-1-26
2007-4-6 2007-12-20
2008-3-11 根据各厂商开发和联调反馈修改如 下:
1. 在 PhysicalChannel,Schedule 中增加关 联到 Channel 的 ChannelCode
5. 将 ADI 对象的 BizDomain 属性的取值长 度从 10 调整为 60
6. 在 ADI 对象上增加属性 Priority,其取 值:1-10, 10 最高,默认为 1,LSP 要 优先处理高优先级的同步指令
7. 重复定义了 AudioType ,将其中一个改 为 AudioFormat
2. 将 Movie 对 象 的 BitRateType 、 VideoType 、 AudioType 、 Resolution 、 VideoProfile、System Layer 等属性的取 值明确设定为 3
3. 将 Movie 的 FileSize 属性从必填改为可 选
4. 在 Movie 实体上增加 ServiceType 属 性,其可以取值:0x01: 在线播放; 0x10:支持下载; 0x11:在线播放+下载
2. CastRoleMap 增 加 关 联 到 Cast 的
CastCode 3. PhysicalChannel


ChannelNumber 字段改成可选
4. 3.10 节对 Schedule 的管理增加说

5. 在概述章节对实体 Code/ID 作了
明确说明
1. 为了更好支持 PPV,PVOD,TVOD 等多 种,对 Package 信息进行扩展;
初稿
IMSP1.0 接口
用 Series 表达连续剧 Program 增加 SeriesFlag 参数 Movie 增 加 SourceDRMType 和 DestDRMType 参数 增加以下 Mapping 关系:
Category-Series Package-Series Series-CastRoleMap Picture-Series Series-Program
2.1 流程描述 ................................................................................................................................................ 5 2.2 SOAP 消息定义 ..................................................................................................................................... 5 3. XML 文件规范 .............................................................................................................................................. 6 3.1 概述 ........................................................................................................................................................ 6 3.2 ADI 定义 ................................................................................................................................................ 7 3.3 OBJECTS 定义.......................................................................................................................................... 7 3.4 PROGRAM 定义 ....................................................................................................................................... 8 3.5 MOVIE 定义 ............................................................................................................................................ 9 3.6 CAST 定义............................................................................................................................................. 11 3.7 CASTROLEMAP 定义 ............................................................................................................................ 11 3.8 CHANNEL 定义...................................................................................................................................... 12 3.9 PHYSICALCHANNEL 定义...................................................................................................................... 13 3.10 SCHEDULE 定义..................................................................................................................................... 14 3.11 PICTURE 定义........................................................................................................................................ 15 3.12 CATEGORY 定义.................................................................................................................................... 15 3.13 SERIES 定义 .......................................................................................................................................... 16 3.14 PACKAGE 定义 ...................................................................................................................................... 17 3.15 MAPPINGS 定义..................................................................................................................................... 17 3.16 REPLY 定义 ........................................................................................................................................... 19 3.17 XML 例子............................................................................................................................................. 19 4. 附录 .............................................................................................................................................................. 20 4.1 视音频参数定义 .................................................................................................................................. 20 4.2 XML SCHEMA....................................................................................................................................... 22 4.3 WSDL ................................................................................................................................................... 23 4.4 MD5 校验流程 ..................................................................................................................................... 25 4.5 PROGRAM 删除机制 ............................................................................................................................. 27
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