23种经典设计模式UML类图汇总关键字: 设计模式23种设计模式JAVA代码实现和追mm和设计模式关键字: 23种设计模式java代码实现追mm和设计模式最讨厌废话了,把代码贴出来最简单。
package lq.test;import java.io.*;import java.util.*;//*********创建型模式***************//factory method 1//1具体的构造算法,和2构造出的具体产品由子类实现interface Product {}//或者我也提供一个工厂的接口,由这个抽象类来继承它abstract class Factory {abstract public Product fmd();//我认为这个方方法的存在是,是对FactoryMethod方法的补充//例如可以为生成的对象赋值,计算为生成对象应付何值,前后的日值//且这些都是公用的,生成产品的最主要算法还是在FactoryMethod中,//这个方法只是起辅助作用,这也是一种思维方法,将具体的算法实现在一个方法中//而我不直接调用此方法,而使用另外的一个方法封装它,等到了更灵活的效果,而//子类需实现的内容是FactoryMethod//此方法是一个TemplateMethodpublic Product creat() {Product pd = null;System.out.println("before operation");pd = fmd();System.out.println("end operation");return pd;}}class Product1 implements Product {}class Factory1 extends Factory {public Product fmd() {Product pd = new Product1();return pd;}}//FactroyMethod 2//这种方式简单实用interface Producta {}interface Factorya {Producta create();}class Producta1 implements Producta {}class Factorya1 implements Factorya {public Producta create() {Producta pda = null;pda = new Producta1();return pda;}}//AbstractFactory//AbstractFactory与FactoryMethod的不同在于AbstractFactory创建多个产品//感觉此模式没有什么大用//当然可以还有更多的接口interface Apda {}interface Apdb {}interface Afactory {Apda createA();Apdb createB();}class Apda1 implements Apda {}class Apdb1 implements Apdb {}//有几个接口就有几个对应的方法class Afactory1 implements Afactory {public Apda createA() {Apda apda = null;apda = new Apda1();return apda;}public Apdb createB() {Apdb apdb = null;apdb = new Apdb1();return apdb;}}//Builder//一个产品的生成分为生成部件和组装部件,不同的产品每个部件生成的方式不同//而组装的方式相同,部件的生成抽象成接口方法,而组装的方法使用一个TemplateMethod方法interface Cpda {}class Cpda1 implements Cpda {}interface BuilderI {void buildPart1();void buildPart2();void initPd();Cpda getPd();}abstract class BuilderA implements BuilderI {Cpda cpda;public Cpda getPd() {initPd();//对对象的内容进行设置buildPart1();buildPart2();return cpda;}}class Builder extends BuilderA {public void buildPart1() {System.out.println(cpda);}public void buildPart2() {System.out.println(cpda);}public void initPd() {cpda = new Cpda1();}}//一个简单的生成产品的实现//1abstract class Fy {public abstract void med1();static class Fy1 extends Fy {public void med1() {}}public static Fy getInstance() {Fy fy = new Fy1();return fy;// Fy fy = new Fy1() {//这种匿名内部类是静态的!!// public void med1() {// }// };// return fy;}}//2interface Pdd {}class Pdd1 implements Pdd {}abstract class Fya {public static Pdd getPd() {Pdd pdd = new Pdd1();return pdd;}}//Prototype 在java中就是clone,又包含深拷贝和浅拷贝class CloneObja {public CloneObja MyClone() {return new CloneObja();}}class CloneObjb {public CloneObjb MyClone() throws Throwable {CloneObjb cobj = null;cobj = (CloneObjb) pcl(this);return cobj;}//深度拷贝算法private Object pcl(Object obj) throws Throwabl e {ByteArrayOutputStream bao = new ByteArrayOutputStr eam(1000);ObjectOutputStream objo = new ObjectOutputStream(b ao);objo.writeObject(obj);ByteArrayInputStream bai = new ByteArrayInputStrea m(bao.toByteArray());ObjectInputStream obji = new ObjectInputStream(bai );Object objr = obji.readObject();return objr;}}//Singleton//一个类只有一个对象,例如一个线程池,一个cacheclass Singleton1 {public static Singleton1 instance = new Si ngleton1();private Singleton1() {}public static Singleton1 getInstance() {return instance;}}class Singleton2 {public static Singleton2 instance;private Singleton2() {}// public static Singleton2 getInstance() {// if (instance == null) {// instance = new Singleton2();// }//// return instance;// }public static Singleton2 getInstance() {synchronized(Singleton2.class) {if (instance == null) {instance = new Singleton2();}}return instance;}}//**********结构型模式**********//Adapter//基本方法有两种,一种是使用引用一种使用继承//将不符合标准的接口转成符合标准的接口,接口的修改主要是参数的增减,//返回值类型,当然还有方法名//感觉这就是封装的另一种表示形式,封装有用方法封装(在方法中调用功能方法),//用类封装(先传入功能方法所在的类的对象,通过调用此对象的功能方法)//使用引用的形式class Adapteea {public void kk() {}}interface Targeta {String vv(int i, int k);}class Adaptera implements Targeta{Adapteea ade;public Adaptera(Adapteea ade) {this.ade = ade;}public String vv(int i, int k) {//具体的业务方法实现在Adaptee中,这个方法//只起到了接口转换的作用//调用此方法是通过引用ade.kk();return null;}}//使用继承形式的class Adapteeb {public void kk() {}}interface Targetb {String vv(int i, int k);}class Adapterb extends Adapteeb implements Targetb {public String vv(int i, int k) { //调用此方法是通过继承kk();return null;}}//Proxyinterface Subject {void request();}class realSubject implements Subject { public void request() {//do the real business}}class Proxy implements Subject {Subject subject;public Proxy(Subject subject) {this.subject = subject;}public void request() {System.out.println("do something");subject.request();System.out.println("do something");}}//Bridge//感觉就是多态的实现interface Imp {void operation();}class Cimp1 implements Imp {public void operation() {System.out.println("1");}}class Cimp2 implements Imp {public void operation() {System.out.println("2");}}class Invoker {Imp imp = new Cimp1();public void invoke() {imp.operation();}}//Compositeinterface Component {void operation();void add(Component component);void remove(Component component);}class Leaf implements Component {public void operation() {System.out.println("an operation");}public void add(Component component) {throw new UnsupportedOperationException();}public void remove(Component component) { throw new UnsupportedOperationException();}}class Composite implements Component {List components = new ArrayList();public void operation() {Component component = null;Iterator it = components.iterator();while (it.hasNext()) {//不知道此component对象是leaf还是composite,//如果是leaf则直接实现操作,如果是composite则继续递归调用component = (Component) it.next();component.operation();}}public void add(Component component) {components.add(component);}public void remove(Component component) {components.remove(component);}}//Decorator//对一个类的功能进行扩展时,我可以使用继承,但是不够灵活,所以选用了//另外的一种形式,引用与继承都可活得对对象的一定的使用能力,而使用引用将更灵活//我们要保证是对原功能的追加而不是修改,否则只能重写方法,或使用新的方法//注意concrete的可以直接new出来,//而decorator的则需要用一个另外的decorator对象才能生成对象//使用对象封装,和公用接口//Decorator链上可以有多个元素interface Componenta {void operation();}class ConcreteComponent implements Componenta {public void operation() {System.out.println("do something");}}class Decorator implements Componenta { private Componenta component;public Decorator(Componenta component) {ponent = component;}public void operation() {//do something beforecomponent.operation();//do something after}}//Facade//非常实用的一种设计模式,我可以为外部提供感兴趣的接口class Obj1 {public void ope1() {}public void ope2() {}}class Obj2 {public void ope1() {}public void ope2() {}}class Facade {//我得到了一个简洁清晰的接口public void fdMethod() {Obj1 obj1 = new Obj1();Obj2 obj2 = new Obj2();obj1.ope1();obj2.ope2();}}//Flyweight//空//**********行为型模式*************//Chain of Responsibility//与Decorator的实现形式相类似,//Decorator是在原来的方法之上进行添加功能,而//Chain则是判断信号如果不是当前处理的则转交个下一个节点处理//我可以使用if分支来实现相同的效果,但是不够灵活,链上的每个节点是可以替换增加的,相对//比较灵活,我们可以设计接口实现对节点的增删操作,而实现更方便的效果//这个是一个链状的结构,有没有想过使用环状结构interface Handler {void handRequest(int signal);}class CHandler1 implements Handler {private Handler handler;public CHandler1(Handler handler) {this.handler = handler;}public void handRequest(int signal) {if (signal == 1) {System.out.println("handle signal 1");}else {handler.handRequest(signal);}}}class CHandler2 implements Handler {private Handler handler;public CHandler2(Handler handler) {this.handler = handler;}public void handRequest(int signal) {if (signal == 2) {System.out.println("handle signal 2");}else {handler.handRequest(signal);}}}class CHandler3 implements Handler {public void handRequest(int signal) {if (signal == 3) {System.out.println("handle signal 3");}else {throw new Error("can't handle signal");}}}class ChainClient {public static void main(String[] args) { Handler h3 = new CHandler3();Handler h2 = new CHandler2(h3);Handler h1 = new CHandler1(h2);h1.handRequest(2);}}//Interpreter//感觉跟Composite很类似,只不过他分文终结符和非终结符//Template Methodabstract class TemplateMethod {abstract void amd1();abstract void amd2();//此方法为一个Template Method方法public void tmd() {amd1();amd2();}}//State//标准型//状态和操作不应该耦合在一起class Contexta {private State st;public Contexta(int nst) {changeStfromNum(nst);}public void changeStfromNum(int nst) {if (nst == 1) {st = new CStatea1();}else if (nst == 2) {st = new CStatea2();}throw new Error("bad state");}void request() {st.handle(this);}}interface State {void handle(Contexta context);}class CStatea1 implements State {public void handle(Contexta context) {System.out.println("state 1");//也许在一个状态的处理过程中要改变状态,例如打开之后立即关闭这种效果//context.changeStfromNum(2);}}class CStatea2 implements State {public void handle(Contexta context) {System.out.println("state 2");}}//工厂型//根据状态不通生成不同的state//class StateFactory {//public static State getStateInstance(int num) {// State st = null;//// if (num == 1) {// st = new CStatea1();// }// else if (num == 2) {// st = new CStatea2();// }//// return st;// }//}//Strategy//跟Bridge相类似,就是一种多态的表示//Visitor//双向引用,使用另外的一个类调用自己的方法,访问自己的数据结构interface Visitor {void visitElement(Elementd element);}class CVisitor implements Visitor {public void visitElement(Elementd element) {element.operation();}}interface Elementd {void accept(Visitor visitor);void operation();}class CElementd implements Elementd { public void accept(Visitor visitor) { visitor.visitElement(this);}public void operation() {//实际的操作在这里}}class Clientd {public static void main() {Elementd elm = new CElementd();Visitor vis = new CVisitor();vis.visitElement(elm);}}//Iteraotr//使用迭代器对一个类的数据结构进行顺序迭代interface Structure {interface Iteratora {void first();boolean hasElement();Object next();}}class Structure1 implements Structure { Object[] objs = new Object[100];//使用内部类是为了对Struture1的数据结构有完全的访问权 class Iteratora1 implements Iteratora { int index = 0;public void first() {index = 0;}public boolean hasElement() {return index < 100;}public Object next() {Object obj = null;if (hasElement()) {obj = objs[index];index++;}return obj;}}}//Meditorclass A1 {public void operation1() {}public void operation2() {}}class A2 {public void operation1() {}public void operation2() {}}class Mediator {A1 a1;A2 a2;public Mediator(A1 a1, A2 a2) { this.a1 = a1;this.a2 = a2;}//如果我想实现这个功能我可能会把他放在A1中//但是这样耦合大,我不想在A1中出现A2对象的引用, //所以我使用了Mediator作为中介public void mmed1() {a1.operation1();a2.operation2();}public void mmed2() {a2.operation1();a1.operation2();}}//Command//我认为就是将方法转换成了类class Receiver {public void action1() {}public void action2() {}}interface Command {void Execute();}class CCommand1 implements Command { private Receiver receiver;public CCommand1(Receiver receiver) {this.receiver = receiver;}public void Execute() {receiver.action1();}}class CCommand2 implements Command { private Receiver receiver;public CCommand2(Receiver receiver) {this.receiver = receiver;}public void Execute() {receiver.action2();}//Observer//在这里看似乎这个模式没有什么用//但是如果我有一个线程监控Subject,如果Subject的状态//发生了变化,则更改Observer的状态,并出发一些操作,这样就有实际的意义了//Observer与Visitor有相似的地方,都存在双向引用//Subject可以注册很多Observerinterface Subjectb {void attach(Observer observer);void detach(Observer observer);void mynotify();int getState();void setState(int state);}class Subjectb1 implements Subjectb {List observers = new ArrayList();int state;public void attach(Observer observer) {observers.add(observer);}public void detach(Observer observer) {observers.remove(observer);}public void mynotify() {Observer observer = null;Iterator it = observers.iterator();while (it.hasNext()) {observer = (Observer) it.next();observer.Update();}}public int getState() {return state;}public void setState(int state) {this.state = state;}}interface Observer {void Update();}class Observer1 implements Observer { Subjectb subject;int state;public Observer1(Subjectb subject) {this.subject = subject;}public void Update() {this.state = subject.getState();}public void operation() {//一些基于state的操作}}//Memento//感觉此模式没有什么大用class Memento {int state;public int getState() {return state;}public void setState(int state) {this.state = state;}}class Originator {int state;public void setMemento(Memento memento) {state = memento.getState();}public Memento createMemento() {Memento memento = new Memento();memento.setState(1);return memento;}public int getState() {return state;}public void setState(int state) {this.state = state;}}class careTaker {Memento memento;public void saverMemento(Memento memento) {this.memento = memento;}public Memento retrieveMemento() {return memento;}}//程序最终还是顺序执行的,是由不通部分的操作拼接起来的//将不同类的代码拼接起来是通过引用实现的,有了引用我就//相当于有了一定访问数据结构和方法的能力,这与写在类内部//差不多,例如我想将一个类中的一个方法抽离出去,因为这个方法依赖与此类的数据和其他方法//直接将代码移走是不行的,但如果我们拥有了此类对象的引用,则与写在此类//内部无异,所以我们拥有了引用就可以将此方法移出。