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弹珠小游戏课程设计实验报告

摘要:这个小程序是关于弹珠的小游戏,游戏比较简单,以小球的速度来区分游戏的难易。

该小程序是用左右键控制游戏的开始和挡板的方向,不让小球落到底端,当然,小球的速度越快,该游戏的难度也就越大。

此程序利用C#程序编写,在visual studio 2005的环境下进行调试运行的。

弹珠原理:碰撞基本都是参照“反射定理”的,就是出射角=入射角,但是做碰撞时需要角度。

碰撞的运动和球的方向有关,球的方向有好几种。

有8向的,也有4向的。

保证小球横向上在允许范围之内运动,当触发时就反方向运动,和当出了球拍的可击打范围就停止运行了。

对于该程序开发,必须达到以下要求:1、熟悉.NET开发环境,能够使用C#语言在.NET平台上独立设计、开发WINDOWS应用程序。

2、掌握C#语言的异常处理技术,能够使用.NET各种调试方法调试代码,掌握帮助的使用方法。

3、掌握常用控件以及控件的常用属性的使用方法。

4、界面要做到简洁易懂,具有人性化等特点。

5、程序没有在使用过程中不存在任何的问题。

6、可选功能应全面,可以实施速度的选择,游戏的是否继续,还有记录的保存。

目录摘要: (1)目录 (1)一、题目说明 (2)二、总体设计 (2)2.1.系统开发平台 (2)三、详细说明 (2)3.1系统实施 (3)四、遇到的问题和解决方法 (28)五、课程设计总结 (30)六、参考文献 (30)附录(源程序代码) (30)一、题目说明当今用简单的代码编写的小游戏越来越受人们的欢迎,所以对于小游戏的开发也成为了各大编程人士的最爱。

我选择弹珠游戏这个课题,用代码控制游戏的等级,运用不同的函数来控制球的速度和方向,游戏简单而有趣。

二、总体设计2.1.系统开发平台系统采用Microsoft Visual Studio 2005三、详细说明在此弹球游戏中,对于球与挡板的位置,借助于x与y坐标的调整来实现统计,从而确定球落在板上后球的下一次方向。

同时借助于Visual Studio中的控件来控制小球的速度。

此项游戏的计分运用函数count++,打中一个砖块即可得到一分,看你最多能打多少砖块。

3.1系统实施1.主界面:打开弹珠游戏,开始运行程序,跳出一个Forms界面,用户在此时必须先选择符合自己能力的游戏等级,然后才可以进行游戏。

如图1所示。

图1. 主界面功能菜单此界面的代码为:using System;using System.Drawing;using System.Collections;using ponentModel;using System.Windows.Forms;namespace BrickOut{public class SpeedDialog : System.Windows.Forms.Form{private System.Windows.Forms.GroupBox groupBox1;private System.Windows.Forms.Button button1;private ponentModel.Container components = null;private Button button2;private PictureBox pictureBox1;private Button button3;private Button button4;public int Speed = 250;public SpeedDialog(){InitializeComponent();}protected override void Dispose( bool disposing ){if( disposing ){if(components != null){components.Dispose();}}base.Dispose( disposing );}#region Windows Form Designer generated codeprivate void InitializeComponent(){ponentResourceManager resources = new ponentResourceManager(typeof(SpeedDialog));this.groupBox1 = new System.Windows.Forms.GroupBox();this.button4 = new System.Windows.Forms.Button();this.button3 = new System.Windows.Forms.Button();this.button1 = new System.Windows.Forms.Button();this.button2 = new System.Windows.Forms.Button();this.pictureBox1 = new System.Windows.Forms.PictureBox();this.groupBox1.SuspendLayout();((ponentModel.ISupportInitialize)(this.pictureBox1)).BeginInit();this.SuspendLayout();this.groupBox1.BackColor =System.Drawing.Color.FromArgb(((int)(((byte)(224)))), ((int)(((byte)(224)))), ((int)(((byte)(224)))));this.groupBox1.Controls.Add(this.button4);this.groupBox1.Controls.Add(this.button3);this.groupBox1.Controls.Add(this.button1);this.groupBox1.Controls.Add(this.button2);this.groupBox1.Controls.Add(this.pictureBox1);this.groupBox1.Location = new System.Drawing.Point(-2, 1); = "groupBox1";this.groupBox1.Size = new System.Drawing.Size(320, 344);this.groupBox1.TabIndex = 0;this.groupBox1.TabStop = false;this.groupBox1.Text = "选择难度";this.button4.BackColor =System.Drawing.Color.FromArgb(((int)(((byte)(192)))), ((int)(((byte)(192)))), ((int)(((byte)(255)))));this.button4.ForeColor = System.Drawing.Color.Red;this.button4.Location = new System.Drawing.Point(108, 106); = "button4";this.button4.Size = new System.Drawing.Size(99, 29);this.button4.TabIndex = 5;this.button4.Text = "帮助";eVisualStyleBackColor = false;this.button4.Click += new System.EventHandler(this.button4_Click);this.button3.BackColor = System.Drawing.Color.Cyan;this.button3.Location = new System.Drawing.Point(108, 58); = "button3";this.button3.Size = new System.Drawing.Size(99, 29);this.button3.TabIndex = 4;this.button3.Text = "等级选择";eVisualStyleBackColor = false;this.button3.Click += new System.EventHandler(this.button3_Click);this.button1.BackColor =System.Drawing.Color.FromArgb(((int)(((byte)(255)))), ((int)(((byte)(128)))), ((int)(((byte)(128)))));this.button1.DialogResult = System.Windows.Forms.DialogResult.OK;this.button1.Location = new System.Drawing.Point(107, 11); = "button1";this.button1.Size = new System.Drawing.Size(98, 29);this.button1.TabIndex = 10;this.button1.Text = "进入游戏";eVisualStyleBackColor = true;this.button1.Click += new System.EventHandler(this.button1_Click);this.button2.BackColor =System.Drawing.Color.FromArgb(((int)(((byte)(192)))), ((int)(((byte)(192)))), ((int)(((byte)(0)))));this.button2.DialogResult = System.Windows.Forms.DialogResult.OK;this.button2.ForeColor = System.Drawing.Color.Blue;this.button2.Location = new System.Drawing.Point(110, 157); = "button2";this.button2.Size = new System.Drawing.Size(98, 29);this.button2.TabIndex = 2;this.button2.Text = "退出游戏";eVisualStyleBackColor = false;this.button2.Click += new System.EventHandler(this.button2_Click);this.pictureBox1.BackgroundImage =((System.Drawing.Image)(resources.GetObject("pictureBox1.BackgroundImage")));this.pictureBox1.BackgroundImageLayout =System.Windows.Forms.ImageLayout.Stretch;this.pictureBox1.Location = new System.Drawing.Point(0, 0); = "pictureBox1";this.pictureBox1.Size = new System.Drawing.Size(318, 344);this.pictureBox1.TabIndex = 3;this.pictureBox1.TabStop = false;this.pictureBox1.Click += new System.EventHandler(this.pictureBox1_Click);this.AutoScaleBaseSize = new System.Drawing.Size(6, 14);this.BackColor = System.Drawing.Color.White;this.ClientSize = new System.Drawing.Size(316, 349);this.Controls.Add(this.groupBox1);this.Icon = ((System.Drawing.Icon)(resources.GetObject("$this.Icon"))); = "SpeedDialog";this.Text = "欢迎进入我的弹珠游戏";this.TransparencyKey = System.Drawing.Color.Transparent;this.Load += new System.EventHandler(this.SpeedDialog_Load);this.groupBox1.ResumeLayout(false);((ponentModel.ISupportInitialize)(this.pictureBox1)).EndInit();this.ResumeLayout(false);}#endregionprivate void SlowRadio_CheckedChanged(object sender, System.EventArgs e){}private void button1_Click(object sender, System.EventArgs e){}private void MediumRadio_CheckedChanged(object sender, EventArgs e) {}private void FastRadio_CheckedChanged(object sender, EventArgs e) {}private void button2_Click(object sender, EventArgs e){Application.Exit();}private void button3_Click(object sender, EventArgs e){Form2 SpeedDialog =new Form2();SpeedDialog.ShowDialog();this.Speed = SpeedDialog.Speed;}private void button4_Click(object sender, EventArgs e){Form3 SpeedDialog = new Form3();SpeedDialog.ShowDialog();}private void SlowRadio_CheckedChanged_1(object sender, EventArgs e) {}private void MediumRadio_CheckedChanged_1(object sender, EventArgs e) {}private void FastRadio_CheckedChanged_1(object sender, EventArgs e) {}private void SpeedDialog_Load(object sender, EventArgs e){}private void pictureBox1_Click(object sender, EventArgs e){}}}2.游戏帮助:在游戏帮助后,就会跳出一个帮助的界面。

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