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博弈论第一章

Kousha Etessami AGTA:Lecture1
Kousha Etessami AGTA:Lecture1
Kousha Etessami AGTA:Lecture1
Kousha Etessami AGTA:Lecture1
is a pair(n-tuple)of strategies for the2players(n players)such that no player can benefit by unilaterally
(i.e.,randomized)Nash equilibrium.•Example1:The pair of dominant strategies (Defect,Defect)is a pure
solution to this zero-sum game.The“minimax value”is0, as it must be because the game is“symmetric”.)•Question:How do we compute a Nash Equilibrium for a given game?
”(also called“normal form
.
What if,as is often the case,the game is played by a sequence of moves over time?(Think,e.g.,Chess.) Consider the following2-person game tree:
•How do we analyze and compute“solutions”to extensive form
Kousha Etessami AGTA:Lecture1
(probabilistic)nodes, controlled by neither player.(Poker,Backgammon.) Also,a player may not be able to distinguish between several of its“positions”or“nodes”,because not all information is available to it.(Think Poker,with opponent’s cards hidden.)Whatever move a player employs at a node must be employed at all nodes in the same“information set
.
Theorem Afinite n-person extensive game of perfect information has an“equilibrium in pure strategies”. Again,how do we compute solutions to such games?
Kousha Etessami AGTA:Lecture1
(think EBay)Think of an auction as a multiplayer game between several bidders.If you are the auctioneer,how could you design the auction rules so that,for every bidder, bidding the maximum that an item is worth to them will be a“dominant strategy”?
One answer:Vickery auctions
Kousha Etessami AGTA:Lecture1
modeling“rational agents”and their interactions.(Similar to Econ.view.)
•Games in Modeling and analysis of reactive systems:
: e.g.,Byzantine agreement.
•Games in Algorithms
:Many computational complexity classes are definable
in terms of games:Alternation,Arthur-Merlin
:GT characterizations of logics,including modal and temporal logics,
and logics that capture computational complexity
classes(Ehrenfeucht-Fraisse games).
•Games in Semantics
:An extremely active research area at the intersection of CS and
Economics.
Basic idea:“The internet is a HUGE experiment
in interaction between agents(both human and
automated)”.
How do we set up the rules of this game to harness
“socially optimal”results?
I hope you are convinced:knowledge of the principles and algorithms of game theory will be useful to you for carrying on future work in many CS diciplines.
Γ,with n players, consists of:
1.A set N={1,...,n}of players.
2.For each i∈N,a set S i of(pure)strategies.
Let S=S1×S2×...×S n be the set of possible combinations of(pure)strategies.
3.For each i∈N,a payoff(utility)function
u i:S→R,describes the payoffu i(s1,...,s n)to player i under each combination of strategies. (Each player prefers to maximize its own payoff.)
Definition A zero-sum
Kousha Etessami AGTA:Lecture1
guess of all players wins a payoffof1.All other players get a payoffof0.(If there are ties for who is closest,all who are closest get payoff1.)
Question:What would your strategy be in such a game?
Question:What is a“Nash Equilibrium”of such a game?。

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