源程序代码//main.cpp#include<iostream>using namespace std;#include <time.h>#include <windows.h>#include"class.h"void main(){GridInfor g;initgraph(M,N);mciSendString("play game_begin.mp3 repeat", NULL, 0, NULL);g.InitFace();while(1){mouse = GetMouseMsg();switch(mouse.uMsg){case WM_MOUSEMOVE:g.Mousemove(mouse.x,mouse.y); break;case WM_LBUTTONDOWN:if(Single_click_judge(mouse.x,mouse.y)){g.Leftbottondown(mouse);} break;default: break;}}closegraph();}void GridInfor::RandGrid() //产生图片的标记{for(int iCount = 0, x = 1; x <= ROW; ++x ){for( int y = 1; y <= COL; ++y ){::GridID[x][y] = iCount++ % GridNum + 1;} } }void GridInfor::Shuffle( ) //打乱棋盘int ix, iy, jx, jy, grid;for( int k = 0; k < 84; ++k ){ix = rand() % ROW + 1; // 产生1 - COL 的随机数iy = rand() % COL + 1; // 产生1 - ROW 的随机数jx = rand() % ROW + 1; // 产生1 - COL 的随机数jy = rand() % COL + 1; // 产生1 - ROW 的随机数if( ::GridID[ix][iy] != ::GridID[jx][jy] ) //如果不相等就交换数据{grid = ::GridID[ix][iy];::GridID[ix][iy] = ::GridID[jx][jy];::GridID[jx][jy] = grid;} } }////////////////////////////////初始化界面///////////////////////////////////////void GridInfor::InitFace(){srand((unsigned)time(NULL));a.Load_picture();a.RandGrid();IMAGE image3;loadimage(&image3,"res\\bg.bmp");putimage(0,0,&image3);getimage(&image2,3 * 42,2 * 48,42, 48);a.Shuffle();a.ShowGrid();}void GridInfor::Load_picture() //加载图片{IMAGE image1,background;loadimage(&image1,"IMAGE","grids");SetWorkingImage(&image1);for(int i = 1 ;i < GridNum + 1 ;i ++)for(int j = 0;j < 2;j++)getimage(&image[i][j],j * 42,i * 48,42, 48);loadimage(&background,"IMAGE","bg");SetWorkingImage(&background);getimage(&image2,3 * 42,2 * 48,42, 48);SetWorkingImage();putimage(0,0,&background);}void GridInfor::ShowGrid(){int idx,idy;for(int i = 0 ;i < ROW; i ++)for(int j = 0 ;j < COL ; j++){idy = i * 48 + topedge ,idx = j * 42 + leftedge;putimage(idx,idy,&image[::GridID[i + 1][j + 1]][0]);} }/////////////////////////////////鼠标操作////////////////////////////////////////void GridInfor::Mousemove (int leftx,int lefty) //鼠标移动时的变化{static int prex,prey,preidx,preidy, curidx,curidy;if(Judg_val(leftx,lefty)){TranstoDracoor(leftx,lefty,&curidx,&curidy); //转化为图纸坐标if(::GridID[curidy][curidx] != 0){GridPhy_coor(leftx,lefty);if(pre.idx == preidx && pre.idy == preidy)putimage(prex,prey,&image[::GridID[preidy][preidx]][1]);elseputimage(prex,prey,&image[::GridID[preidy][preidx]][0]);prex = leftx, prey = lefty;preidx = curidx, preidy = curidy;Draw_frame(leftx,lefty); //绘制边框} } }void GridInfor::Leftbottondown (MOUSEMSG mouse) //左击时的变化{static int click = 0, idx,idy;click++;SeleReact (mouse.x,mouse.y); //显示选中效果if(click == 1) RecordInfor(mouse.x,mouse.y,pre);if(click == 2){TranstoDracoor (mouse.x,mouse.y,&idx,&idy);if(idx != pre.idx || idy != pre.idy){RecordInfor (mouse.x,mouse.y,cur);if(pre.GridID == cur.GridID && DesGrid(pre,cur)){::GridID[pre.idy][pre.idx] = ::GridID[cur.idy][cur.idx] =0;Link (); pn = 0;putimage(pre.leftx,pre.lefty,&image2);putimage(cur.leftx,cur.lefty,&image2);Init_Grid(pre); Init_Grid(cur); click = 0;}else{ExchaVal(dur,pre); ExchaVal(pre,cur);Init_Grid(cur); click = 1;putimage(dur.leftx,dur.lefty,&image[::GridID[dur.idy][dur.idx]][0]);} }else click = 1;} }void SeleReact (int leftx,int lefty) //选中时效果{if(Judg_val(leftx,lefty)){int idx,idy;TranstoDracoor (leftx,lefty,&idx,&idy);GridPhy_coor (leftx,lefty);putimage(leftx,lefty,&image[GridID[idy][idx]][1]);} }bool Judg_val(int leftx,int lefty) //判断鼠标是否在游戏区{return leftx > leftedge && leftx < leftedge + GridW * COL &&lefty > topedge && lefty < topedge + GridH * ROW;}void TranstoDracoor (int mousex,int mousey ,int *idx,int *idy) //鼠标坐标转化为图纸坐标{if(Judg_val(mousex,mousey)){*idx = (mousex - leftedge) / 42 + 1;*idy = (mousey - topedge) / 48 + 1 ;} }void GridInfor::RecordInfor(int leftx,int lefty,GridInfor &grid) //记录选中的信息{TranstoDracoor(leftx,lefty,&grid.idx,&grid.idy);grid.leftx = (grid.idx - 1) * 42 + leftedge;grid.lefty = (grid.idy - 1) * 48 + topedge;grid.GridID = ::GridID[grid.idy][grid.idx];}bool Single_click_judge (int mousex,int mousey) //判断单击是否有效{int idx,idy;TranstoDracoor (mousex,mousey,&idx,&idy); //转化为图纸坐标if(Judg_val(mouse.x,mouse.y) && GridID[idy][idx] != 0)return true;return false;}void Draw_frame(int leftx,int lefty) //绘制方框{setcolor(RGB(126,91,68));setlinestyle(PS_SOLID);rectangle(leftx,lefty,leftx+41,lefty+47);rectangle(leftx + 2,lefty + 2,leftx+39,lefty+45);setcolor(RGB(250,230,169));rectangle(leftx + 1,lefty + 1,leftx+40,lefty+46);}////////////////////////////////判断消除操作/////////////////////////////////////bool GridInfor::DesGrid (GridInfor pre,GridInfor cur) //判断两者是否能相消{bool match = false; POINT ppre,pcur;ppre.x = pre.idx; ppre.y = pre.idy;pcur.x = cur.idx; pcur.y = cur.idy;if(Match_direct(ppre,pcur)) match = true;else if(Match_one_corner(ppre,pcur)) match = true;else if(Match_two_corner(ppre,pcur)) match =true;return match;}bool Match_direct(POINT ppre,POINT pcur) //判断两者是否能够直接相消{int k,t;if(ppre.x == pcur.x){k = ppre.y > pcur.y ? ppre.y : pcur.y;t = ppre.y < pcur.y ? ppre.y : pcur.y;if(t + 1 == k) goto FIND;for(int i = t + 1;i < k ;i++)if(GridID[i][ppre.x] != 0) return false;if(i == k) goto FIND;}elseif(ppre.y == pcur.y){k = ppre.x > pcur.x ? ppre.x : pcur.x;t = ppre.x < pcur.x ? ppre.x : pcur.x;if(t + 1 == k) goto FIND;for(int i = t + 1;i < k ;i++)if(GridID[ppre.y][i] != 0) return false;if(i == k) goto FIND;}return false;FIND: point[pn].x = pcur.x, point[pn].y = pcur.y; pn++;point[pn].x = ppre.x, point[pn].y = ppre.y; pn++;return true;}bool Match_one_corner(POINT ppre,POINT pcur) //判断两者是否能一折相消{int left,right,top,bottel,x = ppre.x,y = ppre.y;Explot(ppre,&left,&right,&top,&bottel);ppre.y = top - 1;RESEARCHX: if(ppre.y < bottel) ppre.y++;else goto BACK;if(Match_direct(ppre,pcur)) goto FIND;else goto RESEARCHX;BACK: ppre.y = y; ppre.x = left - 1;RESEARCHY: if(ppre.x < right) ppre.x++;else goto REBACK;if(Match_direct(ppre,pcur)) goto FIND;else goto RESEARCHY;REBACK: pn = 0; return false;FIND: point[pn].x = x,point[pn].y = y,pn++;return true;}bool Match_two_corner(POINT ppre,POINT pcur) //判断两者是否能两折相消{int left,right,top,bottel,x = ppre.x,y = ppre.y;Explot(ppre,&left,&right,&top,&bottel);ppre.y = top - 1;RESEARCHX: if(ppre.y < bottel) ppre.y++;else goto BACK;if(Match_one_corner(ppre,pcur)) goto FIND;else goto RESEARCHX;BACK: ppre.y = y; ppre.x = left - 1;RESEARCHY: if(ppre.x < right) ppre.x++;else goto REBACK;if(Match_one_corner(ppre,pcur)) goto FIND;else goto RESEARCHY;REBACK: pn = 0;return false;FIND: point[pn].x = x,point[pn].y = y,pn++;return true;}void Explot(POINT point,int *left,int *right,int *top,int *bottel){int x = point.x,y = point.y; x++;while(x <= COL + 1 && GridID[y][x] == 0) x++; *right = x - 1; x = point.x; x--;while(x >= 0 && GridID[y][x] == 0) x--; *left = x + 1; x = point.x; y++;while(y <= ROW + 1 && GridID[y][x] == 0) y++; *bottel= y - 1; y = point.y; y--;while(y >= 0 && GridID[y][x] == 0) y--; *top = y + 1;}/////////////////////////////////消除操作////////////////////////////////////////void GridInfor::Link (){switch(pn){case 2:a.Des_direct(); break;case 3:a.Des_one_corner(); break;case 4:a.Des_two_corner(); break;default : break;} }void GridInfor::Des_direct (){TranstoPhycoor(&point[0].x,&point[0].y);TranstoPhycoor(&point[1].x,&point[1].y);DrawLine(point[0].x,point[0].y,point[1].x,point[1].y);Sleep(250);iPaint(point[0].x,point[0].y,point[1].x,point[1].y);}void GridInfor::Des_one_corner(){TranstoPhycoor(&point[0].x,&point[0].y);TranstoPhycoor(&point[1].x,&point[1].y);TranstoPhycoor(&point[2].x,&point[2].y);DrawLine(point[0].x,point[0].y,point[1].x,point[1].y);DrawLine(point[1].x,point[1].y,point[2].x,point[2].y);Sleep(250);iPaint(point[0].x,point[0].y,point[1].x,point[1].y);iPaint(point[1].x,point[1].y,point[2].x,point[2].y);}void GridInfor::Des_two_corner(){TranstoPhycoor(&point[0].x,&point[0].y);TranstoPhycoor(&point[1].x,&point[1].y);TranstoPhycoor(&point[2].x,&point[2].y);TranstoPhycoor(&point[3].x,&point[3].y);DrawLine(point[0].x,point[0].y,point[1].x,point[1].y);DrawLine(point[1].x,point[1].y,point[2].x,point[2].y);DrawLine(point[2].x,point[2].y,point[3].x,point[3].y);Sleep(250);iPaint(point[0].x,point[0].y,point[1].x,point[1].y);iPaint(point[1].x,point[1].y,point[2].x,point[2].y);iPaint(point[2].x,point[2].y,point[3].x,point[3].y);}void DrawLine (int x1,int y1,int x2,int y2){setlinestyle(PS_SOLID);setcolor(RGB(90,43,9));line(x1 + 21,y1 + 24,x2 + 21,y2 + 24);}void iPaint (long x1,long y1,long x2,long y2){int minx,miny,maxx,maxy;if(x1 == x2){maxy = y1 > y2? y1:y2;miny = y1 < y2? y1:y2;for(int i = miny; i <= maxy;i += 48)putimage(x1,i,&image2);}else if(y1 == y2){maxx = x1 > x2? x1:x2;minx = x1 < x2? x1:x2;for(int j = minx; j <= maxx;j += 42 )putimage(j,y1,&image2);} }/////////////////////////////////////////////////////////////////////////////////void GridPhy_coor(int& leftx,int& lefty) //转化为标准物理坐标{leftx = ((leftx - leftedge) / 42) * 42 + leftedge;lefty = ((lefty - topedge) / 48) * 48 + topedge;}void GridInfor::ExchaVal(GridInfor& pre,GridInfor& cur) //交换格子信息{pre.GridID = cur.GridID;pre.idx = cur.idx;pre.idy = cur.idy;pre.leftx = cur.leftx;pre.lefty = cur.lefty;}void GridInfor::Init_Grid(GridInfor& grid) //初始化格子{grid.GridID = 0;grid.idx = 0; grid.idy = 0;grid.leftx = 0; grid.lefty = 0;}void TranstoPhycoor (int* idx,int* idy) //图纸坐标转变为屏幕坐标{int x ,y;x =*idx,y = *idy;*idy = (y - 1) * 48 + leftedge;*idx = (x - 1) * 42 + topedge;}///////////////////////////////////end////////////////////////////////////////////class.h#include <graphics.h>#include <conio.h>#include <time.h>#include <iostream>using namespace std;#include <windows.h>#pragma comment(lib,"winmm.lib")//150 150 12 7 21 易//60 100 16 9 32 中//100 120 14 8 28 难#define leftedge 150 //游戏区距左边框距离#define topedge 150 //游戏区距上边框距离#define COL 12 //游戏区列数#define ROW 7 //游戏区行数#define GridNum 21 //游戏图片数目#define GridW 42 //游戏图片的长#define GridH 48 //游戏图片的宽#define N 555 //开屏大小(宽)#define M 785 //开屏大小(长)IMAGE image[GridNum + 1][2]; //图片库IMAGE image2; //填充图片int GridID[ROW + 2][COL + 2]; //游戏图纸MOUSEMSG mouse; //记录鼠标信息class GridInfor //记入击中图片信息{public:void InitFace (); //初始化界面void Shuffle (); //随即打乱图片void ShowGrid (); //显示图片void RandGrid (); //绘制地图void Link (); //连接两图void Des_direct (); //直接相消void Des_one_corner(); //一折相消void Des_two_corner(); //两折相消void Load_picture (); //加载图片void Mousemove(int,int);void Leftbottondown (MOUSEMSG mouse); //实现鼠标左击效果void RecordInfor(int,int,GridInfor &grid); //记录选中的信息bool DesGrid (GridInfor,GridInfor); //判断两者是否能相消void ExchaV al(GridInfor& pre,GridInfor& cur); //交换图片信息void Init_Grid(GridInfor& grid) ; //初始化格子信息private:int idx,idy; //图纸坐标int leftx,lefty; //屏幕坐标int GridID; //图片类型}pre,cur,dur;GridInfor a;class //记录连线点{public:int x;int y;}point[4];static int pn; //记录连线点个数void Draw_frame (int leftx,int lefty); //绘制边框bool Judg_val (int leftx,int lefty); //判断鼠标是否在游戏区void SeleReact (int leftx,int lefty); //显示选中效果void TranstoPhycoor (int* idx,int* idy); //图纸坐标转变为屏幕坐标void GridPhy_coor (int& leftx,int& lefty); //规范物理坐标void iPaint (long x1,long y1,long x2,long y2); //将直线销毁void DrawLine (int x1,int y1,int x2,int y2) ; //用直线连接两图bool Match_direct (POINT ppre,POINT pcur); //判断两者是否能够直接相消bool Match_one_corner (POINT ppre,POINT pcur); //判断两者是否能一折相消bool Match_two_corner (POINT ppre,POINT pcur); //判断两者是否能两折相消bool Single_click_judge (int mousex,int mousey); //判断单击是否有效void TranstoDracoor (int mousex,int mousey,int *idx,int *idy); //鼠标坐标转化为图纸坐标void Explot (POINT point,int *left,int *right,int *top,int *bottel);//探索point点附近的空位置//Resourse.h//{{NO_DEPENDENCIES}}// Microsoft Developer Studio generated include file.// Used by test.rc//#define LLK 103// Next default values for new objects//#ifdef APSTUDIO_INVOKED#ifndef APSTUDIO_READONLY_SYMBOLS#define _APS_NEXT_RESOURCE_V ALUE 104#define _APS_NEXT_COMMAND_V ALUE 40001 #define _APS_NEXT_CONTROL_V ALUE 1000 #define _APS_NEXT_SYMED_V ALUE 101#endif#endif。