C语言游戏源代码1、简单的开机密码程序#include "conio.h"#include "string.h"#include "stdio.h"void error(){window(12,10,68,10);textbackground(15);textcolor(132);clrscr();cprintf("file or system error! you can't enter the system");while(1); /*若有错误不能通过程序*/}void look(){FILE *fauto,*fbak;char *pass="c:\\windows\\password.exe"; /*本程序的位置*/char a[25],ch;char *au="autoexec.bat",*bname="hecfback.^^^"; /*bname 是autoexec.bat 的备份*/setdisk(2); /*set currently disk c:*/chdir("\\"); /*set currently directory \*/fauto=fopen(au,"r+");if (fauto==NULL){fauto=fopen(au,"w+");if (fauto==NULL) error();}fread(a,23,1,fauto); /*读取autoexec.bat前23各字符*/a[23]='\0';if (strcmp(a,pass)==0) /*若读取的和pass指针一样就关闭文件,不然就添加*/fclose(fauto);else{fbak=fopen(bname,"w+");if (fbak==NULL) error();fwrite(pass,23,1,fbak);fputc('\n',fbak);rewind(fauto);while(!feof(fauto)){ch=fgetc(fauto);fputc(ch,fbak);}rewind(fauto);rewind(fbak);while(!feof(fbak)){ch=fgetc(fbak);fputc(ch,fauto);}fclose(fauto);fclose(fbak);remove(bname); /*del bname file*/}}void pass(){char *password="88888888";char input[60];int n;while(1){window(1,1,80,25);textbackground(0);textcolor(15);clrscr();n=0;window(20,12,60,12);textbackground(1);textcolor(15);clrscr();cprintf("password:");while(1){input[n]=getch();if (n>58) {putchar(7); break;} /*若字符多于58个字符就结束本次输入*/if (input[n]==13) break;if (input[n]>=32 && input[n]<=122) /*若字符是数字或字母才算数*/ {putchar('*');n++;}if (input[n]==8) /*删除键*/if (n>0){cprintf("\b \b");input[n]='\0';n--;}}input[n]='\0';if (strcmp(password,input)==0)break;else{putchar(7);window(30,14,50,14);textbackground(15);textcolor(132);clrscr();cprintf("password error!");getch();}}}main(){look();pass();}2、彩色贪吃蛇#include <graphics.h>#include <stdlib.h>#define N 200#define up 0x4800#define down 0x5000#define left 0x4b00#define right 0x4d00#define esc 0x011b#define Y 0x1579#define n 0x316eint gamespeed; /* 游戏速度 */int i, key, color;int score = 0; /* 游戏分数 */char cai48H[] ={0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,0x04, 0x00, 0x18, 0x00, 0x00, 0x00, 0x0E, 0x00,0x1C, 0x00, 0x00, 0x00, 0x1C, 0x00, 0x1C, 0x00,0x00, 0x00, 0x20, 0x00, 0x38, 0x00, 0x00, 0x00,0x40, 0x00, 0x78, 0x00, 0x00, 0x01, 0x80, 0x40,0x70, 0x00, 0x00, 0x03, 0x80, 0xC0, 0xE0, 0x00,0x00, 0x07, 0x80, 0x80, 0xC0, 0x00, 0x00, 0x0E,0x11, 0x81, 0xC0, 0x00, 0x00, 0x08, 0x61, 0x01,0x80, 0x00, 0x00, 0x00, 0x23, 0x03, 0x04, 0x00,0x00, 0x02, 0x02, 0x00, 0x06, 0x00, 0x00, 0x1E,0x04, 0x00, 0x0F, 0x00, 0x00, 0x1C, 0x1F, 0x80,0x1E, 0x00, 0x00, 0x08, 0x3F, 0x80, 0x3C, 0x00,0x00, 0x00, 0xFF, 0x80, 0x38, 0x00, 0x00, 0x03,0xFF, 0x80, 0x78, 0x00, 0x00, 0x0F, 0xF8, 0x00,0xF0, 0x00, 0x00, 0x7F, 0xF0, 0x00, 0xE0, 0x00,0xFF, 0x01, 0x03, 0x80, 0x01, 0x01, 0xFF, 0x00,0x03, 0x80, 0x00, 0x01, 0x3F, 0x00, 0x07, 0x80,0x00, 0x02, 0x11, 0x00, 0x07, 0x00, 0x00, 0x00,0x10, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00,0x0E, 0x00, 0x00, 0x08, 0x10, 0x00, 0x1C, 0x00,0x00, 0x30, 0x10, 0x00, 0x18, 0x00, 0x00, 0x70,0x10, 0x00, 0x30, 0x00, 0x01, 0xE0, 0x10, 0x00,0x70, 0x00, 0x03, 0x80, 0x10, 0x00, 0x60, 0x00,0x00, 0x00, 0x30, 0x00, 0xE0, 0x00, 0x00, 0x00,0xF0, 0x01, 0xC0, 0x00, 0x00, 0x00, 0x70, 0x03,0xC0, 0x00, 0x00, 0x00, 0x10, 0x07, 0x80, 0x00,0x00, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x00,0x00, 0x1E, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3C,0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x00, 0x00,0x00, 0x00, 0x01, 0xC0, 0x00, 0x00, 0x00, 0x00,0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, };char she48H[] ={0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04,0x00, 0x00, 0x00, 0x00, 0x00, 0x0C, 0x00, 0x00,0x00, 0x00, 0x00, 0x0E, 0x00, 0x00, 0x00, 0x00,0x00, 0x0E, 0x00, 0x00, 0x00, 0x03, 0x00, 0x07,0x00, 0x00, 0x00, 0x02, 0x00, 0x03, 0x00, 0x00,0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02,0x00, 0x00, 0xF8, 0x00, 0x00, 0x02, 0x00, 0x07,0x86, 0x00, 0x00, 0x02, 0x00, 0x18, 0x03, 0x00,0x00, 0x02, 0x00, 0x00, 0x07, 0x80, 0x00, 0x03,0xF0, 0x00, 0x07, 0x80, 0x00, 0x0F, 0xFC, 0x00,0x0C, 0x00, 0x00, 0x7E, 0x3F, 0x80, 0x00, 0x00,0x01, 0xFE, 0x1F, 0x80, 0x00, 0x00, 0x01, 0xE2,0x39, 0x8C, 0x00, 0x00, 0x00, 0xC2, 0x30, 0x08,0x00, 0x00, 0x00, 0xC2, 0x60, 0x08, 0x00, 0x00,0x00, 0xC3, 0xE0, 0x08, 0x60, 0x00, 0x00, 0x7F,0xE0, 0x01, 0xE0, 0x00, 0x00, 0x3F, 0x80, 0x1F,0xE0, 0x00, 0x00, 0x1E, 0x00, 0x1F, 0x80, 0x00,0x00, 0x1E, 0x00, 0x1F, 0x00, 0x00, 0x00, 0x02,0x00, 0x20, 0x00, 0x07, 0xFC, 0x18, 0x00, 0x20,0x00, 0x1F, 0x0C, 0x10, 0x00, 0x20, 0x00, 0x7C,0x04, 0x10, 0x00, 0x60, 0x01, 0xF0, 0x00, 0x10,0x00, 0x60, 0x01, 0xE0, 0x00, 0x08, 0x00, 0xF0,0x00, 0x80, 0x00, 0x08, 0x03, 0xF0, 0x00, 0x00,0x00, 0x07, 0xFF, 0xF0, 0x00, 0x00, 0x00, 0x07,0xFF, 0xF0, 0x00, 0x00, 0x00, 0x03, 0xFF, 0xE0,0x00, 0x00, 0x00, 0x01, 0xFF, 0x00, 0x00, 0x00,0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, };char tun48H[] ={0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,0x00, 0x0E, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3E,0x00, 0x00, 0x00, 0x00, 0x00, 0x7F, 0x00, 0x00,0x00, 0x00, 0x00, 0xE0, 0x00, 0x00, 0x00, 0x00,0x03, 0xC0, 0x00, 0x00, 0x00, 0x00, 0x1F, 0x00,0x00, 0x00, 0x00, 0x00, 0x7C, 0x00, 0x00, 0x00,0x00, 0x01, 0xF8, 0x00, 0x00, 0x00, 0x00, 0x03,0xF8, 0x00, 0x40, 0x00, 0x00, 0x00, 0x06, 0x07,0xC0, 0x00, 0x00, 0x00, 0x07, 0xFF, 0xE0, 0x00,0x00, 0x00, 0x07, 0xFF, 0xE0, 0x00, 0x00, 0x00,0x0F, 0xFF, 0x80, 0x00, 0x00, 0x00, 0x7F, 0xF8,0x00, 0x00, 0x00, 0x1F, 0xFF, 0xF8, 0x00, 0x00,0x00, 0x1F, 0xFF, 0xF8, 0x00, 0x00, 0x00, 0x1F,0xFC, 0x3C, 0x00, 0x00, 0x00, 0x0F, 0xF8, 0x0E,0x00, 0x00, 0x00, 0x04, 0x70, 0x07, 0x00, 0x00,0x00, 0x00, 0x60, 0x03, 0x80, 0x00, 0x00, 0x00,0xC0, 0x00, 0xC0, 0x00, 0x00, 0x01, 0x80, 0x00,0x30, 0x00, 0x00, 0x01, 0x00, 0x3C, 0x18, 0x00,0x00, 0x02, 0x03, 0xFF, 0x0C, 0x00, 0x00, 0x0C,0x7F, 0xFF, 0x8E, 0x00, 0x00, 0x18, 0xFF, 0xFF,0xC7, 0x80, 0x00, 0x78, 0xFE, 0x07, 0x87, 0xE0,0x01, 0xF0, 0x70, 0x07, 0x03, 0xF8, 0x07, 0xE0,0x70, 0x0E, 0x03, 0xFE, 0x00, 0x00, 0x38, 0x1E,0x01, 0xFE, 0x00, 0x00, 0x3F, 0xFE, 0x00, 0x0C,0x00, 0x00, 0x1F, 0xFE, 0x00, 0x00, 0x00, 0x00,0x1F, 0xFE, 0x00, 0x00, 0x00, 0x00, 0x0F, 0xFE,0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00,0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, };char dan48H[] ={0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,0x00, 0xFC, 0x00, 0x00, 0x00, 0x00, 0x07, 0xFF,0x00, 0x00, 0x00, 0x00, 0x7F, 0xC0, 0x80, 0x00,0x00, 0x03, 0xFF, 0x80, 0x40, 0x00, 0x00, 0x01,0xF1, 0x80, 0x40, 0x00, 0x00, 0x01, 0x81, 0x80,0xE0, 0x00, 0x00, 0x00, 0x01, 0x93, 0xF0, 0x00,0x00, 0x00, 0x01, 0xFF, 0xF0, 0x00, 0x00, 0x00,0x21, 0xFF, 0xF0, 0x00, 0x00, 0x00, 0x21, 0xF8,0x00, 0x00, 0x00, 0x00, 0x61, 0xC0, 0x00, 0x00,0x00, 0x00, 0x61, 0x80, 0x00, 0x00, 0x00, 0x00,0xF3, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0x00,0x00, 0x00, 0x00, 0x01, 0xFF, 0xC0, 0x00, 0x00,0x00, 0x03, 0xFF, 0xF8, 0x00, 0x00, 0x00, 0x02,0x00, 0xFC, 0x00, 0x00, 0x00, 0x04, 0x02, 0x1F,0x00, 0x00, 0x00, 0x08, 0x03, 0x01, 0xC0, 0x00,0x00, 0x38, 0x03, 0x00, 0x7C, 0x00, 0x00, 0xF8,0x07, 0xF8, 0x3F, 0xC0, 0x01, 0xF0, 0x3F, 0xFE,0x3F, 0xF8, 0x03, 0xC1, 0xFF, 0x0F, 0x1F, 0xF8,0x00, 0x01, 0xE3, 0x0F, 0x0F, 0xF0, 0x00, 0x01,0xC3, 0x0E, 0x00, 0x00, 0x00, 0x01, 0x83, 0xFC,0x00, 0x00, 0x00, 0x00, 0xC7, 0xF8, 0x00, 0x00,0x00, 0x00, 0xFF, 0xF8, 0x00, 0x00, 0x00, 0x00,0x7F, 0xF0, 0x00, 0x00, 0x00, 0x00, 0x3F, 0x03,0x80, 0x00, 0x00, 0x00, 0x03, 0x04, 0x00, 0x00,0x00, 0x00, 0x03, 0xF8, 0x00, 0x00, 0x00, 0x00,0x1F, 0xF8, 0x20, 0x00, 0x00, 0x00, 0xFF, 0xFF,0xE0, 0x00, 0x00, 0x07, 0xFF, 0x81, 0xE0, 0x00,0x00, 0x07, 0xE0, 0x00, 0xE0, 0x00, 0x00, 0x03,0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x00, 0x00,0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, };char zuo16H[] ={0x18, 0xC0, 0x18, 0xC0, 0x19, 0x80, 0x31, 0xFE,0x33, 0xFE, 0x76, 0xC0, 0xF0, 0xFC, 0xB0, 0xFC,0x30, 0xC0, 0x30, 0xC0, 0x30, 0xFE, 0x30, 0xFE,0x30, 0xC0, 0x30, 0xC0, 0x30, 0xC0, 0x00, 0x00, };char zhe16H[] ={0x03, 0x00, 0x03, 0x0C, 0x1F, 0xCC, 0x1F, 0xD8,0x03, 0x30, 0xFF, 0xFE, 0xFF, 0xFE, 0x03, 0x00,0x0F, 0xF8, 0x3F, 0xF8, 0xEC, 0x18, 0xCF, 0xF8,0x0C, 0x18, 0x0F, 0xF8, 0x0F, 0xF8, 0x00, 0x00, };char tian16H[] ={0x00, 0x00, 0x3F, 0xFC, 0x3F, 0xFC, 0x31, 0x8C,0x31, 0x8C, 0x31, 0x8C, 0x3F, 0xFC, 0x3F, 0xFC,0x31, 0x8C, 0x31, 0x8C, 0x31, 0x8C, 0x3F, 0xFC,0x3F, 0xFC, 0x30, 0x0C, 0x00, 0x00, 0x00, 0x00, };char xue16H[] ={0x33, 0x18, 0x19, 0x98, 0x08, 0xB0, 0x7F, 0xFC,0x7F, 0xFC, 0x60, 0x0C, 0x1F, 0xF0, 0x1F, 0xF0,0x00, 0xC0, 0x7F, 0xFC, 0x7F, 0xFC, 0x01, 0x80,0x01, 0x80, 0x07, 0x80, 0x03, 0x00, 0x00, 0x00, };char ke16H[] ={0x00, 0x00, 0x0C, 0x18, 0xFD, 0x98, 0xF8, 0xD8,0x18, 0x58, 0xFE, 0x18, 0xFE, 0x98, 0x18, 0xD8,0x3C, 0x58, 0x7E, 0x1E, 0xDB, 0xFE, 0x9B, 0xF8,0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x00, 0x00, };struct Food/*定义结构体存储食物的属性*/{int x; /* 食物的坐标 */int y;int yes; /* 值为0表示屏幕上没有食物,值为1表示屏幕上有食物 */int color; /* 食物颜色 */} food;struct Snake/*定义结构体存储蛇的属性*/{int x[N]; /* 每一节蛇的坐标 */int y[N];int color[N];/*存储每一节蛇的颜色*/int node; /* 蛇的节数 */int direction; /* 蛇移动的方向 */int life; /* 蛇的生命,如果为1,蛇死,游戏结束 */} snake;void init(void)/*图形驱动*/{int driver = DETECT, mode = 0;registerbgidriver(EGAVGA_driver);initgraph(&driver, &mode, "");}void drawmat(char *mat, int matsize, int x, int y, int color) /*汉字点阵*/{int i, j, k, m;m = (matsize - 1) / 8 + 1;for(j = 0; j < matsize; j++)for(i = 0; i < m; i++)for(k = 0; k < 8; k++)if(mat[j*m+i]&(0x80 >> k))putpixel(x + i * 8 + k, y + j, color); }void showword(void){/* 调用汉字点阵输出程序,显示标题和作者信息 */drawmat(cai48H, 48, 249, -4, 7);drawmat(she48H, 48, 329, -4, 7);drawmat(tun48H, 48, 409, -4, 7);drawmat(dan48H, 48, 489, -4, 7);drawmat(cai48H, 48, 250, -5, 4);drawmat(she48H, 48, 330, -5, 4);drawmat(tun48H, 48, 410, -5, 4);drawmat(dan48H, 48, 490, -5, 4);/*作者田学科*/drawmat(zuo16H, 16, 515, 465, 7);drawmat(zhe16H, 16, 530, 465, 7);drawmat(tian16H, 16, 550, 465, 7);drawmat(xue16H, 16, 565, 465, 7);drawmat(ke16H, 16, 580, 465, 7);}void draw(void)/*画出四周的墙*/{if(color == 15)color = 0;setcolor(++color);setlinestyle(SOLID_LINE, 0, 1);for(i = 30; i <= 600; i += 10){rectangle(i, 40, i + 10, 49);rectangle(i, 451, i + 10, 460);}for(i = 40; i < 450; i += 10){rectangle(30, i, 39, i + 10);rectangle(601, i, 610, i + 10);}}void prscore(void){/* 打印游戏分数 */char str[10];setfillstyle(SOLID_FILL, YELLOW);bar(50, 10, 200, 30);setcolor(6);settextstyle(0, 0, 2);sprintf(str, "score:%d", score);outtextxy(55, 15, str);}void gameover(void){cleardevice(); /* 清屏函数 */for(i = 0; i < snake.node; i++) /* 画出蛇死时的位置 */{setcolor(snake.color[i]);rectangle(snake.x[i], snake.y[i], snake.x[i] + 10, snake.y[i] + 10);}prscore(); /* 显示分数 */draw();showword();settextstyle(0, 0, 6);setcolor(7);outtextxy(103, 203, "GAME OVER");setcolor(RED);outtextxy(100, 200, "GAME OVER");}void gameplay(void)/* 玩游戏的具体过程 */{int flag, flag1;randomize();prscore();gamespeed = 50000;food.yes = 0; /* food.yes=0表示屏幕上没有食物 */snake.life = 1; /* snake.life=1表示蛇是活着的 */snake.direction = 4; /* 表示蛇的初始方向为向右 */snake.node = 2; /* 蛇的初始化为两节 */snake.color[0] = 2; /*两节蛇头初始化为绿色*/snake.color[1] = 2;snake.x[0] = 100;snake.y[0] = 100;snake.x[1] = 110;snake.y[1] = 100;food.color = random(15) + 1;while(1){while(1){if(food.yes == 0) /* 如果蛇活着 */{while(1){flag = 1;food.yes = 1;food.x = random(56) * 10 + 40;food.y = random(40) * 10 + 50;for(i = 0; i < snake.node; i++){if(food.x == snake.x[i] && food.y == snake.y[i])flag = 0;}if(flag) break;}}if(food.yes){setcolor(food.color);rectangle(food.x, food.y, food.x + 10, food.y + 10);}for(i = snake.node - 1; i > 0; i--){snake.x[i] = snake.x[i-1];snake.y[i] = snake.y[i-1];}switch(snake.direction){case 1:snake.y[0] -= 10;break;case 2:snake.y[0] += 10;break;case 3:snake.x[0] -= 10;break;case 4:snake.x[0] += 10;break;}for(i = 3; i < snake.node; i++){if(snake.x[i] == snake.x[0] && snake.y[i] == snake.y[0]){gameover();snake.life = 0;break;}}if(snake.x[0] < 40 || snake.x[0] > 590 || snake.y[0] < 50 || snake.y[0] > 440){gameover();snake.life = 0;}if(snake.life == 0)break;if(snake.x[0] == food.x && snake.y[0] == food.y) /*蛇吃掉食物*/{setcolor(0);rectangle(food.x, food.y, food.x + 10, food.y + 10);snake.x[snake.node] = -20;snake.y[snake.node] = -20;snake.color[snake.node] = food.color;snake.node++;food.yes = 0;food.color = random(15) + 1;score += 10;prscore();if(score % 100 == 0 && score != 0){for(i = 0; i < snake.node; i++) /* 画出蛇 */{setcolor(snake.color[i]);rectangle(snake.x[i], snake.y[i], snake.x[i] + 10, snake.y[i] + 10);}sound(200);delay(50000);delay(50000);delay(50000);delay(50000);delay(50000);delay(50000);nosound();gamespeed -= 5000;draw();}else{sound(500);delay(500);nosound();}}for(i = 0; i < snake.node; i++) /* 画出蛇 */{setcolor(snake.color[i]);rectangle(snake.x[i], snake.y[i], snake.x[i] + 10, snake.y[i] + 10);}delay(gamespeed);delay(gamespeed);flag1 = 1;setcolor(0);rectangle(snake.x[snake.node-1], snake.y[snake.node-1],snake.x[snake.node-1] + 10, snake.y[snake.node-1] + 10);if(kbhit() && flag1 == 1) /*如果没按有效键就重新开始循环*/{flag1 = 0;key = bioskey(0);if(key == esc)exit(0);else if(key == up && snake.direction != 2)snake.direction = 1;else if(key == down && snake.direction != 1)snake.direction = 2;else if(key == left && snake.direction != 4)snake.direction = 3;else if(key == right && snake.direction !=3)snake.direction = 4;}}if(snake.life == 0) /*如果蛇死了就退出循环*/break;}}void main(void){while(1){color = 0;init();cleardevice();showword();draw();gameplay();setcolor(15);settextstyle(0, 0, 2);outtextxy(200, 400, "CONTINUE(Y/N)?");while(1){key = bioskey(0);if(key == Y || key == n || key == esc)break;}if(key == n || key == esc)break;}closegraph();}3、c语言实现移动电话系统#include <stdio.h>#define GRID-SIZE 5#define SELECTED -1 /*低于矩阵中所有元素*/#define TRAFFIC-FILE “traffic.dat”/*关于交通数据的文件*/ #define NUM-TRANSMITTERS 10 /*可用的发射器数量*/void get-traffic-data(int commuters[GRID-SIZE][GRID-SIZE],int salesforce[GRID-SIZE][GRID-SIZE],int weekends [GRID-SIZE][GRID-SIZE]; voide print-matrix[GRID-SIZE][GRID-SIZE];intmain(void){int commuters[GRID-SIZE][GRID-SIZE];/*上午8:30的交通数据*/int salesforce[GRID-SIZE][GRID-SIZE]; /*上午11:00的交通数据*/int weekend[GRID-SIZE][GRID-SIZE];/*周末交通数据*/int commuter-weight, /*通勤人员数据的权重因子*/sale-weight,/*营销人员数据的权重因子*/weekend-weight; /*周末数据的权重因子*/ int location-i, /*每个发射器的位置*/location-j;int current-max; /*和数据中当前的最大值*/int i,j, /*矩阵的循环计数器*/tr; /*发射器的循环计数器*//*填入并显示交通数据*/Get-traffic-data (commuters,salesforce,weekend);Printf(“8:30 A.M.WEEKDAY TRAFFIC DATA 、\n\n”)print-matrix(commuters);printf(“\n\n WEEKEND TRAFFIC DATA\n\n”);print-matrix(salesforce);printf(“\n\n WEEKEND TRAFFIC DATA\n\n”);printf_matrix(weekeng);/*请用户输入权重因子*/printf(“\n\nPlease input the following value:\n”);printf(“Weight (an interger>=0) for the 8:30 muter data>”) scanf(“%d”,&commuter_weight);printf(“weight(an integer>=0) for the weekeng data>”);scanf(“%d”,&weekend_weight);scanf(“%d”,&weekend_weight);/*计算并显示加权后求和的数据*/for (i=0;i<GRID_SIZE;++i)for (j=0;j<GRID_SIZE;++j)summed_data[i][j]=commuter_weight*commuter[i][j]+salesforce_weight*salesforce[ i][j]+weekend_weight*weekend[i][j]; printf(“\n\nThe weighted,summed data is :\n\n”);printf_matrix(summed_data);/*在summed_data矩阵中找出NUM_TRANSMITTERS个最大值,将坐标临时存储在location_i和location_j中,然后把最后的结果坐标输出*/printf(“\n\nLocations of the %d transmitters:\n\n”,NUM_TRANSMITTERS);for (tr=1;tr<=NUM_TRANSMITTERS;++tr){current_max=SELECTED;/*以一个过低的值为起点开始查找*/for (i=0;i<GRID_SIZE;++i){for(j=0;j<GRID_SIZE;++j){if(current_max<summed_data[i][j]){current_max=summed_data[i][j]){location_i=i;location_j=j;}}}/*将选中的单元赋一较低的值以避免下次再选中这一元素,显示查找结果*/ summed_data[location_i][location_j]=SELECTED;printf(“Transmitter %3d:at location %3d %3d\n”,tr,location_i,location_j);}return (0);}/**把 TRAFFIC_FILE中的交通数据填充到3个GRID_SIZE×GRID_SIZE数组中*/voidget_traffic_data(int commuters[GRID_SIZE],/*输出*/int salesforce[GRID_SIZE][GRID_SIZE],/*输出*/int weekend[GRID_SIZE][GRID_SIZE],/*输出*/{int i,j; /*循环计数器*/FILE *fp; /*文件指针*/fq=fopen(TRAFFIC_FILE,“r”);for(i=0;i<GRID_SIZE;++i)for(j=0;j<GRID_SIZE;++j)fscanf(fp,“%d”,&commnters[i][j];for(i=0;i<GRID_SIZE;++j)for(j=0;j<GRID_SIZE;++j)fscanf(fq,“%d”,&weekend[i][j]);fclose(fq);}/**显示一个GRID_SIZE×GRID_SIZE整数矩阵的内容*/voidprint_matrix(int matrix[GRID_SIZE][GRID_SIZE]){int i,j; /*循环计数器*/for(i=0;i<GRID_SIZE;++j){ for(j=0;j<GRID_SIZE;++J)printf(“%3d”,matrix[i][j]);printf(“\n”);}}4、扑克牌游戏/*************************************Copyright(C) 2004-2005 vision,math,NJU.File Name: guess_card.cppAuthor: vision Version: 1.0 Data: 23-2-2004Description: 给你9张牌,然后让你在心中记住那张牌,然后电脑分组让你猜你记住的牌在第几组,然后猜出你记住的那张牌.Other: 出自儿童时的一个小魔术History:修改历史**************************************/#include <stdio.h>#include <stdlib.h>#include <string.h>#include <time.h>#include <assert.h>#define CARDSIZE 52 /*牌的总张数*/#define SUITSIZE 13 /*一色牌的张数*//*扑克牌结构*/typedef struct Card{char val;/*扑克牌面上的大小*/int kind :4; /*扑克牌的花色*/}Card;Function: // riffleDescription: // 洗牌,然后随机的得到9张牌,要求九张牌不能有重复.Calls: //Called By: // main()Table Accessed: //被修改的表(此项仅对于牵扯到数据库操作的程序)Table Updated: // 被修改的表(此项仅对于牵扯到数据库操作的程序) Input: //Card card[] 牌结构, int size 结构数组的大小Output: //Return: // voidOthers: // 此函数修改card[]的值,希望得到九张随机牌 Bug: //此函数有bug,有时会产生两个相同的牌,有待修订*************************************************/void riffle(Card *cards, int size);/*************************************************Function: // showDescription: // 显示数组的内容Calls: //Called By: // main()Table Accessed: //被修改的表(此项仅对于牵扯到数据库操作的程序)Table Updated: // 被修改的表(此项仅对于牵扯到数据库操作的程序) Input: //Card *card 牌结构指针, int size 结构数组的大小Output: //Return: // voidOthers: //*************************************************/void show(const Card *cards, int size);/*************************************************Function: // groupingDescription: //把9张牌分别放到3个数组中,每组3张,a.e分组Calls: //Called By: // main()Table Accessed: //被修改的表(此项仅对于牵扯到数据库操作的程序)Table Updated: // 被修改的表(此项仅对于牵扯到数据库操作的程序) Input: //Card *card 牌结构指针, int size 结构数组的大小Output: //Return: // voidOthers: // 此函数修改 *carr1,*carr2,* carr3的值void grouping(const Card *cards, Card *carr1, Card *carr2, Card *carr3); /*************************************************Function: // result_processDescription: //用递归计算,所选的牌Calls: // rshiftCalled By: // main()Table Accessed: //被修改的表(此项仅对于牵扯到数据库操作的程序)Table Updated: // 被修改的表(此项仅对于牵扯到数据库操作的程序) Input: //Card *carr1, Card *carr2, Card *carr3 Output: //Return: // voidOthers: // 此函数修改 *carr1,*carr2,* carr3的值*************************************************/Card* result_process(Card *carr1, Card *carr2, Card *carr3, int counter); /*************************************************Function: // rshiftDescription: //右移操作Calls: //Called By: // result_processTable Accessed: //被修改的表(此项仅对于牵扯到数据库操作的程序)Table Updated: // 被修改的表(此项仅对于牵扯到数据库操作的程序) Input: //Card *carr1, Card *carr2, Card *carr3 ,int counterOutput: //Return: // Card*Others: // 此函数修改 *carr1,*carr2,* carr3的值*************************************************/void rshift(Card *carr1, Card *carr2, Card *carr3, int counter);void main(){Card cards[9]; /*存放九张牌*/Card carr1[3]; /*第一组牌,cards array 1*/Card carr2[3]; /*第二组牌,cards array 2*/Card carr3[3]; /*第三组牌,cards array 3*/int select = 0; /*玩家的选择*/Card *selected_card;/*存放玩家所记住(选)的牌*/int counter = 0;riffle(cards, 9); /*洗牌,得到九张牌*/puts("请记住一张牌千万别告诉我!最多经过下面三次我与你的对话,我就会知道你所记的那张牌!");puts("如果想继续玩,请准确的回答我问你的问题,根据提示回答!");puts("请放心,我不会问你你选了哪张牌的!");grouping(cards, carr1, carr2, carr3); /*把9张牌分别放到3个数组中,每组3张,a.e分组*/show(carr1, 3);show(carr2, 3);show(carr3, 3);puts("请告诉我你记住的那张牌所在行数");select = getchar();switch(select)/*分支猜你玩家记住的牌*/{case '1':selected_card = result_process(carr1, carr2, carr3, counter);break;case '2':selected_card = result_process(carr2, carr3, carr1, counter);break;case '3':selected_card = result_process(carr3, carr1, carr2, counter);break;default:puts("你在撒谎!不和你玩了!");fflush(stdin);getchar();exit(0);}if( selected_card ==NULL){fflush(stdin);getchar();exit(0);}puts("你猜的牌为:");show(selected_card, 1);puts("我猜的对吧,哈哈~~~~");fflush(stdin);getchar();}/*riffle的原代码*/void riffle(Card *cards, int size){char deck[CARDSIZE];/*临时数组,用于存储牌*/unsigned int seed;/*最为产生随机数的种的*/int deckp = 0; /*在牌的产生中起着指示作用*/seed = (unsigned int)time(NULL);srand(seed);/*洗牌*/while (deckp < CARDSIZE){char num = rand() % CARDSIZE;if ((memchr(deck, num, deckp)) == 0){assert(!memchr(deck,num,deckp));deck[deckp] = num;deckp++;}}/*找9张牌给card*/for (deckp = 0; deckp < size; deckp++){div_t card = div(deck[deckp], SUITSIZE);cards[deckp].val = "A23456789TJQK"[card.rem]; /*把余数给card.val*/ cards[deckp].kind = "3456"[card.quot]; /*把商给card.kind*/}}/*show的原代码,将会自动换行*/void show(const Card *cards, int size){for(int i = 0; i < size; i++){printf("%c%c ",cards[i].kind,cards[i].val);if( (i !=0) && (((i+1 ) % 3) == 0))puts("");}puts(""); /*自动换行*/}/*grouping 的原代码*/void grouping(const Card *cards, Card *carr1, Card *carr2, Card *carr3) {int i = 0;/*循环参数*//*分给carr1三个数*/while (i < 3){carr1[i].val = cards[i].val;carr1[i].kind = cards[i].kind;i++;}/*分给carr2接下来的三个数*/while (i < 6){carr2[i-3].val = cards[i].val;carr2[i-3].kind = cards[i].kind;i++;}/*分给carr3接下来的三个数*/while (i < 9){carr3[i-6].val = cards[i].val;carr3[i-6].kind = cards[i].kind;i++;}}/*rshift的实现*/void rshift(Card *carr1, Card *carr2, Card *carr3, int counter){Card temp2;/*用于存放carr2[counter]*/Card temp3;/*用于存放carr3[counter]*//*temp = carr2*/temp2.val = carr2[counter].val;temp2.kind = carr2[counter].kind;/*carr2 = carr1*/carr2[counter].val = carr1[counter].val;carr2[counter].kind = carr1[counter].kind;/*temp3 = carr3*/temp3.val = carr3[counter].val;temp3.kind = carr3[counter].kind;/*carr3 = carr2*/carr3[counter].val = temp2.val;carr3[counter].kind = temp2.kind;/*carr1 = carr3*/carr1[counter].val = temp3.val;carr1[counter].kind = temp3.kind;}Card* result_process(Card *carr1, Card *carr2, Card *carr3, int counter) {rshift(carr1, carr2, carr3, counter); /* 把数组的第一个元素依次右移*/if(counter == 2){return(&carr2[2]);}show(carr1, 3);show(carr2, 3);show(carr3, 3);puts("请给出你记住的牌所在行数:");fflush(stdin);int input = 1;input = getchar(); /*获取你选的组*/switch(input){case '1':return(result_process(carr1, carr2, carr3, ++counter));break;case '2':return(&carr2[counter]);break;default:puts("你在撒谎!不和你玩了!");return NULL;}}5、C语言实现打字游戏#include "stdio.h"#include "time.h"#include "stdlib.h"#include "conio.h"#include "dos.h"#define xLine 70#define yLine 20#define full 100#define true 1#define false 0/*---------------------------------------------------------------------*/void printScreen(int level,int right,int sum,char p[yLine][xLine])/* 刷新屏幕的输出图像 */{int i,j;clrscr();printf("level:%d Press 0 to exit;1 topause score:%d/%d\n",level,right,sum);/* 输出现在的等级,击中数和现在已下落总数 */printf("----------------------------------------------------------------------\n");for (i=0;i<yLine;i++){for(j=0;j<xLine;j++)printf ("%c",p[i][j]);printf("\n");}/* for (i) */printf("----------------------------------------------------------------------\n");}/* printScreen *//*---------------------------------------------------------------------*/void leave()/* 离开程序时,调用该函数结束程序。