计算机图形学专业术语中英对照表2 manifolds 二维流形2D Transformation 二维坐标变换3D Entity 3D实体3D geometric modeling 三维几何造型3D Transformation 三维坐标变换3D Viewing 三维观察4-connected Area 四连通区域4-connected Neighbourhood 四连通邻域8-connected Area 八连通区域8-connected Neighbourhood 八连通邻域A set of pixels 像素集合A set of voxels 体素集合Accumulation Buffer 累积缓存(区存储RGBA颜色数据,用来累积一系列图像,形成一个最终的合成图像)Active Edge List-AEL 活化边表Active Polygon Table 活化多边形表Affine Transformations 仿射变换Algorithm ['ælɡəriðəm] 算法aliasing 走样Alpha Value 阿尔法通道值(用来存储透明度信息)Ambiguity 二义性Anti-aliasing ['ænti 'eiliəsiŋ]反走样Antialiasing 反走样API=Application Programming Interface 应用程序接口Area Subdivision Method 区域细分算法Argument=Parameter 参数Axis 轴Back face detection背面剔除Binary Region Codes 二进制区域编码bintree 二叉树Boundary Fill Algorithm 边界填充算法Boundary points 边界点Boundary Representations 边界表示法Bounding Box 包围盒Bounding rectangles 包围盒Bresenham’s Circle Algorithm Bresenham圆弧插补算法BSP Tree Method BSP树算法(半空间分割法)Callback Function 回调函数Cartesian coordinate 笛卡尔坐标Cathode Ray Tube 阴极射线管Cell decomposition 单元分解表示法Center of Projection 投影中心Chapter 2 Overview of display systemChapter 3 Graphics output primitiveChapter 4 TransformationChapter 5 Introduction to OpenGLchapter 6 Visible-Surface Detection Methods(可见面判别)Chapter 7 Solid Modeling 实体造型Circle Generating Algorithms 圆弧插补算法Clip window 剪裁窗口Clipping 剪裁Cohen-Sutherland Line Clipping 科恩-苏特算法,利用编码的剪裁算法coherence连贯的Color Buffers 颜色缓冲区Color CRT 彩色阴极射线管complement 取余Composite Transformation 级联变换Constructive Solid Geometry 构造实体几何或称CSG树体素构造法Operating code 操作码Convex Polygon 凸多边形Coordinate origin 坐标原点Coordinate 坐标Coordinate 坐标Counterclockwise 逆时针cyclically overlap each other 相互循环遮挡dangling edge 悬边dangling face 悬面Data Gloves 数据手套DDA Algorithm(Digital Differential Analyzer) 数字微分分析法Depth Buffer Method 深度缓冲器算法Depth Buffers 深度缓冲区(存储每个像素的深度值)Depth overlaps checking 深度重叠测试depth overlap深度重叠Depth Sorting Method 深度排序法(画家算法)Diameter 直径Difference of two objects 两个物体的差Differential Scaling 差值缩放Digitizers 数字化仪Direct View Storage Tubes 直视存储管Display Hardware 显示硬体(eg.显卡)Display lists 显示列表Display Mode 显示模式Display System 显示系统Double Buffer 双缓冲区(前端可视缓冲区与后台可绘制缓冲区的组合.它可以使得在显示一幅图像的同时绘制另一幅图像)Driving Programmes 驱动程序Drum Plotter 鼓式绘图仪Edge Fill Algorithm 边缘填充算法Edge Table 边表edge 边enclosed boundary封闭边界Enlargement 放大Euler Operation 欧拉运算Euler’s Formula 欧拉公式Event processing loop 事件处理环exterior point 外部点face 面facets in the scene 场景中面片Far plane 远裁剪面Fence Fill Algorithm 栅栏填充算法Finite Time 有限时间Fixed Point 固定点Flood Fill Algorithm 泛滥填充算法Force Feedback力反馈Frame Buffer 帧缓存器Frame Rate 帧频Frame 帧Framebuffer 帧缓冲器GDI=Graphic Devices Interface 图形设备接口General sweep 广义SweepGeometrical information 几何信息,包括顶点、棱边、表面的大小、尺寸、位置、形状等信息glue 粘合Graphics Software 图形软件Half-Edge Data Structure 半边结构Hard-Copy Devices 硬拷贝设备Header files 头文件Homogeneous Coordinates 齐次坐标——Homogeneous Parameter 齐次参量Image-Space Methods图象空间算法Initialize 初始化Inkjet Plotter 绘图仪Input Devices 输入设备Input Events 输入事件Inside-Outside Tests 内外测试integer values 整数值Interface 接口interior point 内部点Interior points 内点Intersection calculation 求交计算Intersection of two objects 两个物体的交Intersection point 交点intersection 交点Invalid object 无效物体Iterative 反复的Joysticks 操纵杆Keyboard 键盘Left Child 左子树Liang-Barsky Line Clipping 梁友栋-巴斯基剪裁算法Light Pen 光笔Lighting 灯光Line Clipping 线段的裁剪Line Drawing Algorithms 直线插补算法Line Rate 行频Line Stipple 点划线Linear Octree 线性八叉树Map 映射Material properties材料特征如硬度、密度、热处理方法等。
Matrix Representation 矩阵表示法Matrix 矩阵Midpoint Circle Algorithm 中点圆算法Midpoint Subdivision Algorithm 中点细分(剪裁)算法Mode 模式Modeling transformations 模型变换Modelview Matrix 模型矩阵Mouse 鼠标Near plan 近裁剪面Nonzero Winding Number Rule 非零环绕数规则Normalization 归一化,标准化Object-Space Methods物体空间算法obscure 遮挡Octrees 八叉树Odd-even Rule 奇偶规则OpenGL Auxiliary library 编程辅助库(加前缀‘glaux’)OpenGL Library OpenGL核心库(加前缀<Prefix>‘gl’)OpenGL Utility Library OpenGL实用程序库(加前缀‘glu’)OpenGL Utility Toolkit OpenGL实用工具包(加前缀‘glut’)Orientation angle 定位角Origin 原点Orthographic [,ɔ:θəu'ɡræfik]正投影Overlapped objects 重叠物体Parallel Projection 平行投影Parameter 参数partition分割Penetrating Polygons 相互贯穿多边形Perspective Projection 透视投影Pivot 枢轴,中心点,基准点Pixel 像素Plane Plotter 平板绘图仪Point Clipping 点的裁剪Polygon clipping 多边形裁剪Polygon Filling Algorithms 多边形填充算法Polygon 多边形Polygon 多边形position 位置Preset values 预设值Primitive instancing 特征表示Primitive node 基本体素结点Primitive, hole, half hole, teeth 体素、孔、半孔、齿Primitives 基元,图元Projection Matrix 投影矩阵Projection overlaps checking 投影重叠判断Projection reference point 投影参考点Projection vector 投影矢量Projections 投影Quadtree 四叉树Radium 半径Random Scan Displays 随机扫描显示器Raster Scan Display 光栅显示器Raster 光栅Ray casting Method光线投射Recursive Method 递归方法Reference line 参考线Reflection 反射Regularized Boolean operation 正则布尔运算Representing Solids 实体的表示Reshape 重设形状Resolution 分辨率Right Child 右子树Rigid-body 刚体Rigidity, density, heat treatment 硬度、密度、热处理方法Rotation angle 旋转角Rotation points 旋转点Rotation 旋转Rotational sweep 旋转SweepSample 采样Scaling factors 缩放系数——Scaling relative to a chosen fixed point 相对于固定点的缩放Scaling 缩放scan conversion 扫描转换Scan Line Algorithm 扫描线算法Scan Line 扫描线Scan machine 扫描仪Scan Plane 扫描平面Scan-Line 扫描线Scan-line Approaches 扫描线方法Scan-Line Method 扫描线算法Screen Coordinate 屏幕坐标Seed Fill Algorithm种子填充算法Sensor 传感器Set operation of Solids 对实体进行集合运算Shadow Mask 荫罩板Shape properties 形状特征,如体素、孔、半孔、槽等。